Boss Rotation

  1. Re: Boss Rotation

    #11124
    noooooo i loved the error minions it was best part about hale, and can we do something bout hales that make u bleed on hit it does 12 damage per second and i had like 200 hp got hit by shotgun lost 10 hp then my health went down to 48 hp in 5 seconds which is very very op
  2. Re: Boss Rotation

    #11129
    BoBoBo-Bo Bo-BoBoBo wrote View original post
    noooooo i loved the error minions it was best part about hale, and can we do something bout hales that make u bleed on hit it does 12 damage per second and i had like 200 hp got hit by shotgun lost 10 hp then my health went down to 48 hp in 5 seconds which is very very op

    pretty much either reduce their damage on hit or reduce bleed by 75% (wouldn't mind if they did 180 or 190 damage instead of 202 to make up for bleeds)
    Voidy can't really do anything unless he knows exactly which bosses have an OP stat.  I believe there are at least 2 bosses that have bleed stats on their melee?
  3. Tron Med

    #11227
    Does everybody have to download something for tron med every time it's that hale group
    what is it anyways
  4. Re: Tron Med

    #11228
    Lunacy wrote View original post
    Does everybody have to download something for tron med every time it's that hale group
    what is it anyways


    This is true of demo samedi too
  5. Re: Boss Rotation

    #11229
    Similarly, Demo Samedi seems to have been changed? I noticed he has 3 lives now, he gets no clip on loss of life, and he can summon. However, there is a gltich for the summoning. When he summons, he spawns about 3 blue and everyone on the red team comes back to life.
  6. Re: Boss Rotation

    #11230
    Cube wrote View original post
    Similarly, Demo Samedi seems to have been changed? I noticed he has 3 lives now, he gets no clip on loss of life, and he can summon. However, there is a gltich for the summoning. When he summons, he spawns about 3 blue and everyone on the red team comes back to life.
    its due to he only spawns scout which 2 can be on blue or red at a time
  7. Re: Tron Med

    #11240
    Lunacy wrote View original post
    Does everybody have to download something for tron med every time it's that hale group
    what is it anyways


    Turns out one of the files on our FastDL was corrupt. I've fixed that now.

    Cube wrote View original post
    This is true of demo samedi too


    I can't reproduce this. Are you sure it's having difficulty downloading some file for demo samedi?
  8. Re: Tron Med

    #11242
    VoiDeD wrote View original post
    I can't reproduce this. Are you sure it's having difficulty downloading some file for demo samedi?


    It isnt a problem, it just downloads something for demosamedi everytime the set is picked.
    Like I said before, there are problems with the hale  though.

    Cube wrote View original post
    Similarly, Demo Samedi seems to have been changed? I noticed he has 3 lives now, he gets no clip on loss of life, and he can summon. However, there is a gltich for the summoning. When he summons, he spawns about 3 blue and everyone on the red team comes back to life.
  9. Re: Boss Rotation

    #11247
    Can the happy mask salesman get some stun when teleporting? or some melee delay. The insta kill teleport is just too much
  10. Re: Boss Rotation

    #11248
    Is there any reasons that some hales take reduced damage?
    ghost, happy mask salesman, slimer, etc.
  11. Re: Boss Rotation

    #11262
    Cube wrote View original post
    It isnt a problem, it just downloads something for demosamedi everytime the set is picked.

    That's a problem.

    Cube wrote View original post
    When he summons, he spawns about 3 blue and everyone on the red team comes back to life.

    That's odd to say the least. I made some tweaks, I don't see how he's managing to respawn the entire team.

    Cube wrote View original post
    Is there any reasons that some hales take reduced damage?
    ghost, happy mask salesman, slimer, etc.

    The damage reduction that I'm seeing in their configs is for fire damage. Everything else should still do the same amount of damage, except for melee (which is increased damage).
  12. Re: Boss Rotation

    #11266
    I see that stat it's like "+-50% melee damage taken" or something so demoknights only do like 98 damage a hit.

    Also is there a specific reason Dark Link has like around 50% the health of a regular hale?  in a full server he has around 12000ish health, then Bonk Boy comes up and he has 12000ish x2.

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