Boss Rotation

  1. Re: Boss Rotation

    #10892
    Changes:

    • Reduced the damage of the Spy and Scout MeeM swam bosses.
    • Reduced bleed duration for the Evil Pumpkin's fists.
    • Increase the amount of time inbetween teleport attempts for Demo Samedi.


    Sakuya wrote View original post
    Meet the pyro afterburn is OP

    Which part, the fireaxe or the flamethrower?

    Sakuya wrote View original post
    Meem swarm, they all do more than 202 damage. fix please

    As far as I could see, only the scout and spy meems are doing more damage than they should be.

    Sakuya wrote View original post
    I noticed that mario/luigi's flaregun does like 12 damage afterburn isn't that a little too much?

    I could argue that it's the payoff for actually hitting someone with a flare.
  2. Re: Boss Rotation

    #10895
    VoiDeD wrote View original post
    Changes:

    • Reduced the damage of the Spy and Scout MeeM swam bosses.
    • Reduced bleed duration for the Evil Pumpkin's fists.
    • Increase the amount of time inbetween teleport attempts for Demo Samedi.

    Which part, the fireaxe or the flamethrower?
    As far as I could see, only the scout and spy meems are doing more damage than they should be.
    I could argue that it's the payoff for actually hitting someone with a flare.


    Flamthrower's, If it could get a little less damage dealt would be very nice

    Hmm, for the mario and luigi's flaregun well you are right, they really need it

    By the way, spyper still looks and feels kinda underpowered, not sure if giving him uber while he teleports for a small amount of time would be helpful for him, otherwise thanks for the changes sir voidy
  3. Re: Boss Rotation

    #10922
    Sakuya wrote View original post
    Flamthrower's, If it could get a little less damage dealt would be very nice

    Hmm, for the mario and luigi's flaregun well you are right, they really need it

    By the way, spyper still looks and feels kinda underpowered, not sure if giving him uber while he teleports for a small amount of time would be helpful for him, otherwise thanks for the changes sir voidy
    spyper should also have longer cloak and take 25% less damage or just make sure he gets uber on tele cause he is kinda really the most underpower class if u cant play as him,which i love to play as him to just be a dick with his stuff,and besides luve saw me do spyper with no cloak at all. give me medal i went pro spyper
  4. Re: Boss Rotation

    #10977
    noticed the entire MeeM swarm is capable of capping, and the cap point is often available from the start when the population is low
  5. Re: Boss Rotation

    #10984
    So, Dark Link seems to have a problem with the crossbow he gets from rage. If you have auto-reload on, and have the crossbow out, you will charge as the weapon tries to reload. Kinda makes it hard to play when you're randomly charging. Not sure if this is fixable or just something a player will have to remember to turn off autoreload or something.
  6. Re: Boss Rotation

    #11044
    Changes:

    • Gave Spyper a few seconds of uber on teleport.
    • Reduced the damage bonus on The Mask's revolver.
    • Reduced damage on Meet the Pyro's flamethrower.
    • Updated to the latest version of the Demo Samedi boss.


    Lunacy wrote View original post
    noticed the entire MeeM swarm is capable of capping, and the cap point is often available from the start when the population is low

    Not sure what can be easily done about this.
  7. Re: Boss Rotation

    #11094
    Demo samedi spawns red people when he rages, not sure if that's a feature of the new version, Will try to see if he is OP or needs a buff since I did not get a chance to play against him, curse telmex and carlos slim

    Also spyper looks pretty decent now :D
  8. Re: Boss Rotation

    #11102
    can we reduce the rage stun on mummy and weeping angel its last like 10 seconds
  9. Re: Boss Rotation

    #11104
    VoiDeD wrote View original post
    Not sure what can be easily done about this.

    I have an idea. If there is a way to modify each MeeM's weapon, you can make every MeeM besides the actual MeeM Medic have a -1 cap rate (-2 for the Scout if applicable).
  10. Re: Boss Rotation

    #11105
    BoBoBo-Bo Bo-BoBoBo wrote View original post
    can we reduce the rage stun on mummy and weeping angel its last like 10 seconds
    and i forgot can we also reduce the rage gaint by 200 or something cause it is spammable and no one can ever move
  11. Re: Boss Rotation

    #11111
    Can Mentlegen get some stun after teleport? his rage is OP enough to get the entire team down

    BTW demo samedi gets 4 lives with full HP,when he rages he spawns minions as giant ERRORS and also revives a few reds
  12. Re: Boss Rotation

    #11123
    Punishment_Fatal wrote View original post
    I have an idea. If there is a way to modify each MeeM's weapon, you can make every MeeM besides the actual MeeM Medic have a -1 cap rate (-2 for the Scout if applicable).


    The problem with this solution is that only the medic MeeM would be able to cap. If that MeeM dies.. RIP.

    Sakuya wrote View original post
    BTW demo samedi gets 4 lives with full HP

    I'm convinced these people who make these boss configs don't even give a shit about balance:

    Small note from author: please don't change the heath, abilities or rage of this boss it is balanced so it not unfair to the Red team.


    Changes:

    • Hopefully fixed Demo Samedi's error minions.
    • Nerfed Demo Samedi's total health to match other multi-life bosses.

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