Boss Rotation

  1. Re: Boss Rotation

    #10202
    Changes:

    • Fixed Meet the Pyro's flamethrower being useless.
    • Fixed Meet the Pyro's uber texture.
    • Hopefully reverted SCP 173 to it's old version.
  2. Re: Boss Rotation

    #10315
    is it me or does dark link have low hp cause i thought of it and cause i joined a ff2 server with him in it and he has low hp but i thought shouldn't he have atleast have 2 lifes like panis cupcake and bonk boy.
  3. Re: Boss Rotation

    #10318
    Changes:

    • Removed Halloween set, the bosses from the set will now be randomly sorted into sets.
    • Randomly sorted all bosses into new sets. The new sets are visible on the OP of this thread.
    • Reverted the SCP 173 revert.
  4. Re: Boss Rotation

    #10517
    Changes:

    • Added the following bosses:

      • Viewtiful Joe (Set 1)
      • Robo-Mario (Set2)
      • Metal Mecha Bowser (Set 3)
      • MeeM Swarm (Set 4)
      • Mega Man X7 (Set 5)
      • Happy Mask Salesman (Set 6)

  5. Re: Boss Rotation

    #10720
    MeeM Swarm uses the queue points of all 9 bosses rather than just the first one. Also, MeeM Swarm should not be made playable with 9 people or less because it broke the round when it did happen. (There was 1 person hale, Weapons with crits didn't have crits, I was using the kritzkreig?,Hale couldn't attack, Everyone lost their queue points,etc.)
  6. Re: Boss Rotation

    #10721
    Turret wrote View original post
    MeeM Swarm uses the queue points of all 9 bosses rather than just the first one.


    Do you mean that the queue points of all 9 players are reset to 0?
  7. Re: Boss Rotation

    #10724
    Okay well after trudging through the awful FF2 code, I've added some checks to prevent bosses with many companions being picked if there aren't enough players.

    As for queue point resetting, I'm still not sure how it can reset the points of any companions, as the plugin only resets them for the main boss. :S
  8. Re: Boss Rotation

    #10848
    Okay I think I've finally discovered the bit of code that was resetting the queue points of companions. It should no longer do that.
  9. Re: Boss Rotation

    #10881
    I noticed that mario/luigi's flaregun does like 12 damage afterburn isn't that a little too much?

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