Boss Rotation

  1. Re: Boss Rotation

    #11272
    Lunacy wrote View original post
    I see that stat it's like "+-50% melee damage taken" or something so demoknights only do like 98 damage a hit.

    Okay I see what's happening, it's inverted so it's a reduction rather than a boost.

    Changes:

    • Removed melee damage reduction from the following bosses: Franky, Ghost, Happy Mask Salesman, Slimer
    • Fixed Dark Link having half of his expected health
    • Dark Link's demo charge is now activated with secondary attack (mouse2). This should fix the issue with autoreload activating the charge when using the crossbow. This might also interfere with jumping, so the crouch method should be used for this boss.
  2. Re: Boss Rotation

    #11298
    can we give robo scout some stun on his rage cause its pretty fucking annoying with pyros just airblasting u
  3. Re: Boss Rotation

    #11300
    BoBoBo-Bo Bo-BoBoBo wrote View original post
    can we give robo scout some stun on his rage cause its pretty fucking annoying with pyros just airblasting u

    Double Jump is his strength so he can just save the airjump for when the pyros run out.
  4. Re: Boss Rotation

    #11302
    Lunacy wrote View original post
    Double Jump is his strength so he can just save the airjump for when the pyros run out.


    Wait, does he have double jump? fucking hell double jump is OP better give him stun on rage
  5. Re: Boss Rotation

    #11303
    He doesnt have double jump until he rages and pyros can just keep u in a corner airblasting and a sniper can just huntsman taunt you so u cant even move and still cant do shit which this hale needs stun on rage so it doesnt have to deal with pyros being dicks with airblasting
  6. Re: Boss Rotation

    #11313
    Hey Bo, remember on towertop when that pyro locked you in a corner until a sniper taunt-locked you and you just suicided :P
  7. Re: Boss Rotation

    #11321
    fucking bg but still voidy he cant double jump until rage and when i got rage was when the sniper taunt stunned me
  8. Re: Boss Rotation

    #11333
    can we reduce hte stun of mummmy and weeping angels rage no need for it to be 8 seconds should be around 6 seconds
  9. Re: Boss Rotation

    #11340
    Voidy can we really reduce the rockets that mecha bowers gets he should get 4 rockets on rage it should be 1 like bionic commando
  10. Re: Boss Rotation

    #11352
    BoBoBo-Bo Bo-BoBoBo wrote View original post
    can we reduce hte stun of mummmy and weeping angels rage no need for it to be 8 seconds should be around 6 seconds

    We all know it's rediculousl long and spammable because of their slowness.
    ALSO there have been reported clipping issues of players getting stuck inside of Mummy, usually when they try to goomba they get stuck in the head and cannot goomba or escape.
    BoBoBo-Bo Bo-BoBoBo wrote View original post
    Voidy can we really reduce the rockets that mecha bowers gets he should get 4 rockets on rage it should be 1 like bionic commando

    4 rockets that 1hitkill from 3x the radius of normal rockets is a bit overkill, 1 per rage would be just fine.

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