Re: Map Rotation / Map Suggestions
#10469Can we just remove Area 51? As good as it is, it's too easy to grief with the code. One asshat makes the entire map unplayable.
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wrote View original postJust remove Universe.
wrote View original postRAN RAN RUU~
wrote View original postWere we working on a fix for the moving platforms getting stuck problem?
wrote View original postCan we just remove Area 51? As good as it is, it's too easy to grief with the code. One asshat makes the entire map unplayable.
wrote View original postPlease, for the love of God, remove that trap activation noise from universe. Oh lord it makes the map 10 times as awful.
wrote View original postYea, sorry. I've been sidetracked by other things and finals week. I'll try to investigate if noblock zones work likely Friday.
Quoted textRemoving the map is the last resort. Remember we can modify map logic to do things like entirely remove the code panel and let people simply cross that whole area.
wrote View original post*lanlanluu
wrote View original postCan you put a killzone or something on that first trap after the warp on Woods? It really can't kill anything as it is. And as short as the map is, that's pretty infuriating.
wrote View original postI can bring the tracktrains number down to 16 (Unnecessary tracktrains removed) 9 (No motivator+unnecessary) or 4 (Steve trap revised + the rest)
EDIT: I realized the problem. (maybe)
EDIT: I don't get the problem, explanation please?
wrote View original postAlso, did you disable the map trail?
wrote View original postNope.
wrote View original postWeird. It just always seems to kick people out of that room lately. >_>
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