Deathrun Hell Map Rotation / Map Suggestions

  1. Re: Map Rotation / Map Suggestions

    #10498
    Darkwoods seems to have trouble teleporting Hale to the Race and Knife areas. Knife is one thing since victory is just when you cap the point. But Race requires Hale to be there for runners to win. Can a plugin fix this somehow?
  2. Re: Map Rotation / Map Suggestions

    #10499
    Actually, I remember you having to fix Hale getting teleported to the runners' side of Race. Could this be an issue caused by that?
  3. Re: Map Rotation / Map Suggestions

    #10500
    Can we turn off taunting on the ghost trap of Inca? People are just sitting there spamming taunts.
  4. Re: Map Rotation / Map Suggestions

    #10501
    Can we disable the motivator on Hot Desert? Even moving at a decent pace it still gets you before you're even halfway done. Hell, on a freerun it comes pretty close.
  5. Re: Map Rotation / Map Suggestions

    #10521
    I ported a deathrun map: https://www.dropbox.com/s/umy1gqovz3sbzax/dr_dreamytrack_b1.rar
    ------------------------------
    Yes, I know this wasn't the best map to port, but I needed some practice porting as my family guy port was a disaster.
    My next port will be of a more popular map.
    I ported this map within 3 days so expect more soon.
    Please report bugs.
    -------------------------------
    -Rotating traps ported (only Hawke, Quiche and diealready seem to get this right)
    -2/3 pickups ported, the unported one is replaced.
    -Secret music fixed
    -Some trap fixes/extensions
    -Added some trap sounds
    -No minigames because they were crap, they may come in a future version.

    I also need a "Ported by 111112oo (for SH)" texture made, If anybody could do that, that'll be great.

    EDIT: Next map is H****H** or *R**
  6. Re: Map Rotation / Map Suggestions

    #10527
    BLAKUboy wrote View original post
    K.

    Do you want me to compile a list of moving platforms to put a nopush zone on? Trying to find the map that instigated that post, but Darkwoods could use it in a few spots(first 1-3 traps and the platforms moving in a circle before the Duck Tales trap which could also use it since you can break it by having 2 people stand against the back wall). Cocainum is a more popular map with this problem so would be better strictly for testing though(vertical platforms on the tower).


    Okay so through experimentation, it looks like our nocollide zones allow platforms to move correctly even when 2 players are attempting to stop them.

    I've added the zones to the areas you mentioned here. If you know of any other trouble spots that can benefit from the zones please let me know.
  7. Re: Map Rotation / Map Suggestions

    #10528
    Added the following maps to rotation:

    vsh_dr_dreamytrack_b1
    vsh_dr_sketchyrun_final2

    111112oo wrote View original post
    I ported a deathrun map: https://www.dropbox.com/s/umy1gqovz3sbzax/dr_dreamytrack_b1.rar
    ------------------------------
    Yes, I know this wasn't the best map to port, but I needed some practice porting as my family guy port was a disaster.
    My next port will be of a more popular map.
    I ported this map within 3 days so expect more soon.
    Please report bugs.
    -------------------------------
    -Rotating traps ported (only Hawke and Quiche seem to get this right)
    -2/3 pickups ported, the unported one is replaced.
    -Secret music fixed
    -Some trap fixes/extensions
    -Added some trap sounds
    -No minigames because they were crap, they may come in a future version.

    Sweet, thanks for all the maps thusfar.

    The only glaring issue I saw was a missing texture at the very end of the map: http://steamcommunity.com/id/VoiDeD/screenshot/703983393768727914

    111112oo wrote View original post
    I also need a "Ported by 111112oo (for SH)" texture made, If anybody could do that, that'll be great.

    EDIT: Next map is H****H** or *R**

    Personally I'm iffy about branding, but it's totally up to you to include it or not.
  8. Re: Map Rotation / Map Suggestions

    #10529
    BLAKUboy wrote View original post
    Actually, I remember you having to fix Hale getting teleported to the runners' side of Race. Could this be an issue caused by that?


    Shouldn't be, but I've added some logic that will attempt to teleport Hale to the race area just in case.

    BLAKUboy wrote View original post
    Can we turn off taunting on the ghost trap of Inca? People are just sitting there spamming taunts.


    Forum post image

    BLAKUboy wrote View original post
    Can we disable the motivator on Hot Desert? Even moving at a decent pace it still gets you before you're even halfway done. Hell, on a freerun it comes pretty close.


    I've added logic that will delay the motivator by another 120 seconds. That should put it in line with the round timer.
  9. Re: Map Rotation / Map Suggestions

    #10531
    VoiDeD wrote View original post
    If you know of any other trouble spots that can benefit from the zones please let me know.

    I'll keep you posted. Thank you.

    VoiDeD wrote View original post
    Forum post image

    It's kind of infuriating when half the team is spamming Meet the Medic and Shred Alert causing even the most high end computers to lag. Not to mention they can just sit there the entire round doing it.

    Quoted text
    I've added logic that will delay the motivator by another 120 seconds. That should put it in line with the round timer.

    Thank you based Voidy.
  10. Re: Map Rotation / Map Suggestions

    #10534
    Could it maybe be an idea to put a light damage zone at the end of Bhop platform traps(the ones that break after you jump on them) so as to discourage platform trolling? A more active solution to a constant problem would be a good thing I think.
  11. Re: Map Rotation / Map Suggestions

    #10535
    Can we get a nopush zone on the invisible ramp on Gaytower? Kinda hard to deal with pushing when you're having to look straight up on such a thin platform.
  12. Re: Map Rotation / Map Suggestions

    #10537
    Hale's shotgun doesn't activate Gaytower traps. Is there a way to fix this through plugins?
  13. Re: Map Rotation / Map Suggestions

    #10539
    BLAKUboy wrote View original post
    Can we get a nopush zone on the invisible ramp on Gaytower? Kinda hard to deal with pushing when you're having to look straight up on such a thin platform.

    Done.

    BLAKUboy wrote View original post
    Hale's shotgun doesn't activate Gaytower traps. Is there a way to fix this through plugins?

    Yep, fixed.

Archive Notice

The Saxton Hell community forums have been retried. This website is available as a read-only archive. Join us on Discord for the latest discussions!

Join the Saxton Hell Discord server