Deathrun Hell Map Rotation / Map Suggestions

  1. Re: Map Rotation / Map Suggestions

    #10469
    Can we just remove Area 51? As good as it is, it's too easy to grief with the code. One asshat makes the entire map unplayable.
  2. Re: Map Rotation / Map Suggestions

    #10470
    Please, for the love of God, remove that trap activation noise from universe. Oh lord it makes the map 10 times as awful.
  3. Re: Map Rotation / Map Suggestions

    #10472
    BLAKUboy wrote View original post
    Just remove Universe.


    Please do.

    Annoying trap noise, Overused traps + same traps over and over. All the traps are are images either crushing or sucking you. Annoying trap noise. Boring ending. And just a bland map overall. Definitely needs some more time being developed. Also it has an annoying trap usage noise.
  4. Re: Map Rotation / Map Suggestions

    #10478
    BLAKUboy wrote View original post
    Were we working on a fix for the moving platforms getting stuck problem?

    Yea, sorry. I've been sidetracked by other things and finals week. I'll try to investigate if noblock zones work likely Friday.

    BLAKUboy wrote View original post
    Can we just remove Area 51? As good as it is, it's too easy to grief with the code. One asshat makes the entire map unplayable.

    Removing the map is the last resort. Remember we can modify map logic to do things like entirely remove the code panel and let people simply cross that whole area.

    Chief Breadfish wrote View original post
    Please, for the love of God, remove that trap activation noise from universe. Oh lord it makes the map 10 times as awful.

    Done!
  5. Re: Map Rotation / Map Suggestions

    #10479
    VoiDeD wrote View original post
    Yea, sorry. I've been sidetracked by other things and finals week. I'll try to investigate if noblock zones work likely Friday.

    Just wanted to make sure it wasn't forgotten.

    Quoted text
    Removing the map is the last resort. Remember we can modify map logic to do things like entirely remove the code panel and let people simply cross that whole area.

    I'd say just remove the box around the buttons(preferably only if the first person there gets the code wrong) and the cage teleports if possible. I find it stupid to have to remove a trap entirely unless the trap itself is broken.
    Also, did you disable the map trail?

    111112oo wrote View original post
    *lanlanluu

    There is no L sound in the Japanese language.
  6. Re: Map Rotation / Map Suggestions

    #10490
    BLAKUboy wrote View original post
    Can you put a killzone or something on that first trap after the warp on Woods? It really can't kill anything as it is. And as short as the map is, that's pretty infuriating.

    Done.

    111112oo wrote View original post
    I can bring the tracktrains number down to 16 (Unnecessary tracktrains removed) 9 (No motivator+unnecessary) or 4 (Steve trap revised + the rest)

    EDIT: I realized the problem. (maybe)
    EDIT: I don't get the problem, explanation please?

    There are simply too many moving tracktrains on the map. The entity itself is poorly networked so it causes a lot of excess bandwidth usage (the large amount of red in the netgraph of my picture).

    The solutions would be to either trim the number of tracktrain entities down, or make use of hint brushes so that that section of the map isn't networked to clients who aren't in that location.

    BLAKUboy wrote View original post
    Also, did you disable the map trail?

    Nope.
  7. Re: Map Rotation / Map Suggestions

    #10491
    Updated the following maps:

    vsh_dr_delay_b1_fixed to vsh_dr_delay_b2
    vsh_dr_wolfenstein_v1_1 to vsh_dr_wolfenstein_v1_2
    vsh_dr_hereafter_b2 to vsh_dr_hereafter_b4
    vsh_dr_dlux_tf2_v5 to vsh_dr_dlux_nightfall_v2
    vsh_dr_hotdesert_b5 to vsh_dr_hot_desert_v9_fix
  8. Re: Map Rotation / Map Suggestions

    #10494
    Would it be possible to disable the whip's speed boost on specific traps? Would certainly be nice to cut down on some of the griefing hotspots.
  9. Re: Map Rotation / Map Suggestions

    #10495
    BLAKUboy wrote View original post
    Weird. It just always seems to kick people out of that room lately. >_>


    Because you have to hit the buttons left to right. Don't do that and it kicks you out.

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