Author Topic: Map Rotation / Map Suggestions  (Read 274263 times)

Offline Quiche Robbery

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Re: Map Rotation / Map Suggestions
« Reply #420 on: March 23, 2014, 06:52:10 pm »
I've released a new version of dr_space, this version fixes exploits such as being able to kill Hale in minis, sandmans activating the ball trap and some fixes to some traps.

https://www.dropbox.com/s/ywg7qjzipjfektb/vsh_dr_space_v5.zip

Offline 111112oo

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Re: Map Rotation / Map Suggestions
« Reply #421 on: March 27, 2014, 12:35:17 am »
What's holding these maps from being updated?

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #422 on: March 27, 2014, 10:23:09 am »
What's holding these maps from being updated?

Corridor includes a change that prevents players from progressing past the closing door unless hale also progresses to this portion, allowing abuse if not fixed via a plugin. I haven't had the time or effort to come up with a solution to this.

Mario I don't see that much reason to downgrade to, if you can give me a really good reason to downgrade to it and not simply fix whichever traps are broken in our current version, I'll consider it.

The rest I simply haven't had time to get to. I'm often busy with classwork during the week, so weekends are the only chance I get to do routine map cycle upkeep and other such things.

Offline 111112oo

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Re: Map Rotation / Map Suggestions
« Reply #423 on: March 27, 2014, 03:44:32 pm »
Mario I don't see that much reason to downgrade to, if you can give me a really good reason to downgrade to it and not simply fix whichever traps are broken in our current version, I'll consider it.

Yes, its an upgrade of an earlier version, But from what I've seen, it has updated the bugs found in b2 and b3, +much more. So I wouldn't be calling this a downgrade.
It adds a secret trail, It adds textures to the ending doors, It blocks people from viewing hale, A rushwall is added for balance. Blocks have the decency to kill now being turned into 2 guessing platforms, 4 traps kill now, bugfixes galore. I wouldn't call that a downgrade.

And thanks for the notification on the maps.

Offline 111112oo

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dr_castlerun_v1
« Reply #424 on: March 28, 2014, 06:41:05 pm »
I ported another deathrun map!
But this time it's something familiar.
https://www.dropbox.com/s/b9e6vkdu6fht0ta/vsh_dr_castlerun_v1packed.rar

You know how bad dr_castle was right? Well that was an awfully made port of a decent map. Suffer no more now that I have made this port.

Enjoy!

Please report bugs.
« Last Edit: March 28, 2014, 07:27:25 pm by 111112oo »

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #425 on: March 29, 2014, 04:50:43 pm »
Updated vsh_dr_space_v3 to vsh_dr_space_v5.
Updated vsh_dr_castle_v2 to vsh_dr_castlerun_v1.

Offline 111112oo

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Re: Map Rotation / Map Suggestions
« Reply #426 on: March 29, 2014, 05:03:29 pm »
Updated vsh_dr_space_v3 to vsh_dr_space_v5.
Updated vsh_dr_castle_v2 to vsh_dr_castlerun_v1.
So what stopped death slope from being updated?
EDIT: I also gave a reason why b2_fix isnt a downgrade, It fixes the things fixed in b3 and does it better, also adds tons of changes.
« Last Edit: March 29, 2014, 05:37:34 pm by 111112oo »

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #427 on: March 30, 2014, 03:49:55 pm »
Updated vsh_dr_death-slope_v1_fix_s to vsh_dr_death_slope_stsvfix_1.

EDIT: I also gave a reason why b2_fix isnt a downgrade, It fixes the things fixed in b3 and does it better, also adds tons of changes.

It wasn't very compelling. It removes the fireballs which are a critical feature of the map, and as for trap fixes: we can fix those if you guys can point out exactly which ones don't work.

Offline Quiche Robbery

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Re: Map Rotation / Map Suggestions
« Reply #428 on: April 03, 2014, 08:37:26 am »
I've released a major update for vsh_dr_poolparty!

What's new:
- Fixed troll trap texture
- Improved textures in some other areas (although they still aren't perfect, take the metal doors for instance)
- Replaced the glitchy motivator with a timer. It's set to 6:30
- Fixed an exploit where you could skip the 4th trap
- Pacman now lets Hale win. Hale is now ubercharged and the heal is removed
- Going into the pacman tele now teleports the entire red team
- Fight now has two healthpacks
- Fixed an exploit concerning the trail
- Fixed an exploit where Hale could get on top of his area
- Fixed an exploit allowing players to get to Hale's area
- Ladders are now far more functional! You can now simply walk up them
- Added an entirely new area ported from css! It has:
  - three new traps
  - A platforming area
  - A water area
- The large red floatie is now a func_door, this was done to fix exploits where it could be spun indefinitely and get stuck
- Added more visuals to the fire trap.


That's about it.

https://www.dropbox.com/s/l2v0nceoenseo3o/vsh_dr_pool_party_final_fix.zip




Offline 111112oo

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dr_wintervalley_final
« Reply #429 on: April 05, 2014, 05:21:40 pm »

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #430 on: April 05, 2014, 08:09:08 pm »
Updated vsh_dr_wintervalley_beta3 to vsh_dr_wintervalley_final.
Updated vsh_dr_pool_party_v5 to vsh_dr_pool_party_final_fix.

Offline 111112oo

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Re: Map Rotation / Map Suggestions
« Reply #431 on: April 08, 2014, 02:31:23 am »
https://www.dropbox.com/s/5fwm21bh9cyykwa/dr_bank_beta02.rar

But. before you add this, have a melee zone in this room: http://steamcommunity.com/sharedfiles/filedetails/?id=246926229 Do not add without it as that section of the map would play very poorly.

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #432 on: April 08, 2014, 10:26:34 pm »
Added vsh_dr_bank_beta02_fix to the rotation.

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #433 on: April 09, 2014, 06:10:47 pm »
Removed vsh_dr_bank_beta02_fix from the rotation due to map author's request.

Offline 111112oo

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Re: Map Rotation / Map Suggestions
« Reply #434 on: April 10, 2014, 12:05:29 am »
Removed vsh_dr_bank_beta02_fix from the rotation due to map author's request.

Please note the map will come back when it hits _final.