Author Topic: Map Rotation / Map Suggestions  (Read 274054 times)

Offline VoiDeD

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Map Rotation / Map Suggestions
« on: June 16, 2012, 02:45:03 am »
This thread will be used to keep track of the maps added and removed from the DR rotation.

Feel free to discuss any map suggestions in this thread!

Here's our current map rotation:

« Last Edit: May 09, 2013, 02:57:36 am by VoiDeD »

Offline VoiDeD

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Re: Map Rotation
« Reply #1 on: June 16, 2012, 06:33:22 am »
I've added vsh_dr_badwater and vsh_dr_horrors_prefinal to the rotation.

One caveat with horrors is that I've had to disable ghost mode for this map because ghosts can activate some traps on it. Hopefully in a future version of the map we can enable it again!

Offline VoiDeD

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Re: Map Rotation
« Reply #2 on: June 17, 2012, 03:29:22 am »
JayJay has kindly recompiled vsh_dr_badwater and fixed it up with more spawn points so that players don't spawn inside hale, so we've updated to the fixed version.

Offline Wizzy

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Re: Map Rotation
« Reply #3 on: June 22, 2012, 01:41:22 pm »
Hey guys, its your favorite teal dragon, I went browsing for some new DR maps to play on, and I have come across a couple that look interesting:

www.tfmaps.com/environment.php?env=18&maps=tf2

http://www.viaclan.com/forums/showthread.php?t=16050

This map is still in progress, but I hope it turns out well: http://www.viaclan.com/forums/showthread.php?t=16055

http://www.viaclan.com/forums/showthread.php?t=16010

Thats all that I could find that I don't think anyone else has suggested, anyways thanks for looking ^.=.^
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Offline VoiDeD

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Re: Map Rotation
« Reply #4 on: June 23, 2012, 08:58:15 am »
Thanks for the suggestions.

Your first link goes to a category and not a specific map so I'm not sure what that's about.

As for the others, I've grabbed the fixed version of death slope and I'll be testing it out soon. As for dr_tonnel, the link requires a password so I'm unable to download it.

Offline Wizzy

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Re: Map Rotation
« Reply #5 on: June 24, 2012, 02:06:55 pm »
Whoops, the first link was supposed to be this: http://gamebanana.com/tf2/maps/166110

I did not know that the tonnel map was password protected, I shall go see if I can find one that isn't protected, and I have found another map, which is here: http://gamebanana.com/tf2/maps/159127

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Offline VoiDeD

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Re: Map Rotation
« Reply #6 on: June 24, 2012, 02:25:52 pm »
Block has some very bad issues with the map music. The music will continue playing through rounds and loop over each other.

As for nobbly, we tested out a while ago and determined it wasn't very good.

A lot of these maps are "my first deathrun map" or "my first map" and they're really poorly made.

Offline VoiDeD

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Re: Map Rotation
« Reply #7 on: June 24, 2012, 09:11:09 pm »
Also, we play tested death-slope, and it's got some issues where some traps get stuck closed and people can't move forward so we can't add it.

Offline Wizzy

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Re: Map Rotation
« Reply #8 on: July 11, 2012, 03:02:05 am »
Went on another server, and these maps popped up, they were really cool, and when me and few other regulars played them we thought they would be nice editions to our server, and they played through rather smoothly, so here they are:

http://dl.dropbox.com/u/90937436/Deathrun%20Maps.rar

And they had the most up to date block version, and the sound files did not loop and play over each other

Darkenergy has 2 exploits that I discovered, the first being you can walk around one of the traps via the ledge to the left side, the second being that the electricity trap doesn't kill you if you are crouching in the center of it (didn't kill me at least)

Wooden played through smooth and easy, only issue that may be problematic is that the door to the wind tunnel trap on the conveyor belt sometimes doesn't close properly, but the players can still move out of it.
« Last Edit: July 11, 2012, 04:28:42 am by Wizzy »
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Offline VoiDeD

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Re: Map Rotation
« Reply #9 on: July 11, 2012, 04:22:01 pm »
As far as I remember, darkenergy has either fans or teleporters that players can get stuck in.

As for wooden, it's an okay map that we play tested for a while before, but it's incredibly short and easy for players to win. I'd be okay with adding it to the rotation since it doesn't have any huge issues.

As for block,
Block has some very bad issues with the map music. The music will continue playing through rounds and loop over each other.

Offline Wizzy

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Re: Map Rotation
« Reply #10 on: July 11, 2012, 04:30:08 pm »
Me and a couple other players played on block for the entire time rotation, it did not have any sound bugs or bugs of any kind, the only thing I didn't like about was that the minigame at the end is time consuming, but that can be fixed.

Also this is the current version of darkenergy, you cant get stuck on the fans and teleporters, I tried doing that when I went through it, the only exploit I discovered was a fault in the two traps, as mentioned above.
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Offline VoiDeD

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Re: Map Rotation
« Reply #11 on: July 11, 2012, 05:42:20 pm »
Alright, I'll give these maps a shot then.

Offline VoiDeD

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Re: Map Rotation
« Reply #12 on: July 11, 2012, 08:00:20 pm »
Added the following maps to rotation:

vsh_dr_block_v4
vsh_dr_darkenergy_v3
vsh_dr_wooden_v3

Ghosts are disabled on darkenergy because of breakable glass.

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #13 on: July 15, 2012, 08:44:54 pm »
Added vsh_dr_cube_v2 to the rotation.

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #14 on: July 18, 2012, 08:55:14 pm »
Added the following maps to rotation:

vsh_dr_asylum_a3
vsh_dr_area_51_a2
vsh_dr_aconian_b2
vsh_dr_tonnel_v2