Author Topic: Tf2's Mann Vs Machine Update  (Read 33210 times)

Offline Shae

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Re: Tf2's Mann Vs Machine Update
« Reply #15 on: August 14, 2012, 03:01:55 pm »
If Kong King Hell goes the way of Stock Hell (always being empty), then I'll most likely place a Randomizer Hell in it's place. Right now though, KKH still gets some players, so nothing is changing just yet.

Dude, make an event for stock hell on steam. Bitches love events.
I think its just that most people arent aware that there IS a stock hell event. Get one of your floozies to host it.

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Offline Punishment_Fatal

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Re: Tf2's Mann Vs Machine Update
« Reply #16 on: August 14, 2012, 03:03:03 pm »
So who's excited for the 2nd day reveal of MvM?

Usually around Trading Hell and Zombie Hell. Message me on Steam if you need something.

Offline VoiDeD

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Re: Tf2's Mann Vs Machine Update
« Reply #17 on: August 14, 2012, 04:07:03 pm »
Dude, make an event for stock hell on steam. Bitches love events.
I think its just that most people arent aware that there IS a stock hell event. Get one of your floozies to host it.

Events aren't the solution. They annoy members of the group and they only keep the server populated for a few hours. We've tried it before.

Offline Shae

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Re: Tf2's Mann Vs Machine Update
« Reply #18 on: August 14, 2012, 05:32:47 pm »
Events aren't the solution. They annoy members of the group and they only keep the server populated for a few hours. We've tried it before.

I'd say you should give it one last chance. Besides Saxton Hell events are so rare, they don't even annoy me. Its those groups that just spam events every day that are annoying.

Give it one event, if it doesn't shape up in the next week, replace it.

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Offline Rukrio

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Re: Tf2's Mann Vs Machine Update
« Reply #19 on: August 14, 2012, 07:11:09 pm »
I'd say you should give it one last chance. Besides Saxton Hell events are so rare, they don't even annoy me. Its those groups that just spam events every day that are annoying.

Give it one event, if it doesn't shape up in the next week, replace it.

this: avoid spamming events like other servers, and you should be okay

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Offline VoiDeD

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Re: Tf2's Mann Vs Machine Update
« Reply #20 on: August 14, 2012, 08:02:00 pm »
I'd say you should give it one last chance. Besides Saxton Hell events are so rare, they don't even annoy me. Its those groups that just spam events every day that are annoying.

Give it one event, if it doesn't shape up in the next week, replace it.

We've already given it a few events. It just doesn't work.

Offline Shae

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Re: Tf2's Mann Vs Machine Update
« Reply #21 on: August 15, 2012, 03:35:28 am »
We've already given it a few events. It just doesn't work.

Really? When was the last stock hell event?

If the server's fucked then go crazy.

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Offline Lyra

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Re: Tf2's Mann Vs Machine Update
« Reply #22 on: August 15, 2012, 06:55:00 am »
Really? When was the last stock hell event?

If the server's fucked then go crazy.

It was like a month ago or so.

Also about the MvM, i hope the bots aren't crazy about their aimbots :P

Offline Rukrio

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Re: Tf2's Mann Vs Machine Update
« Reply #23 on: August 15, 2012, 07:06:05 am »
incoming thread re-railing.

Day 2: http://www.teamfortress.com/mvm/mercs/

since Mann vs Machine also introduces a new canteen action item meant for the new mode, a weapon upgrade system clearly based off how valve assigns stats to weapons and also has upgrades for the classes themselves, what do you think of the mode so far?

one canteen effect seems to be built with engies in mind, providing instant upgrades, another seems like it'd easily allow an upgraded medic to replicate the effects of a VSH/FF2 medigun's ubercharge, as it gives crits. and speaking of upgrades, lets be honest, i bet we all saw one kind of upgrade coming for the spies sapper, and one engie upgrade gives him a second sentry.

hoped-for upgrades:
weapon specific stats could be tweaked,
-huo long heater's ammo consumption
-black box's on-hit healing (though if torchlight is any indicator, this might not happen, self healing on hit usually leads to OPness in excessive amounts of healing, but we do have on-kill healing)
-Gunboats could be upgraded to entirely reduce self-damage from rocket jumps
-Mantreads could prevent more knockback
-vita saw could be upgraded to store more uber for next life
-ubersaw could get... actually, there's the weapon speed upgrades for that.
-classes could boost their own max HP and Speed through upgrades, not to mention add a small amount of self-healing
also discuss the special robots and giants.

i can see the scout giant being a high priority "kill as fast as possible to avoid losing" target. heck, the page on the robots even says so.
and uber medic. also probably going to be annoying as heck... though i'll pity the engie for having a robot built specifically to kill his sentries. thank god there is a delay before it does once it gets there.
soldier giant begs to have touhou music playing when he comes into play.
and Bowman? more like Lucksman!... well, unless these guys can aim.

Also about the MvM, i hope the bots aren't crazy about their aimbots :P

i'll give you this much from when i played HM_OPchallenge: pyro bots will annoy the fuck out of soldiers and anybody with a projectile weapon that can be reflected, keep a hitscan weapon or stay on the move when firing at them. other high priority targets are snipers (ended too many a game for me on that custom map) and spies. also medics and engies for reasons we already know, unless building isn't in thier logic this time around.

Edit: Clarity.
Edit 2: redundancy and linking to something that already proves a few points. DX
« Last Edit: August 15, 2012, 07:14:17 am by Rukrio »

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Offline Miaumon

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Re: Tf2's Mann Vs Machine Update
« Reply #24 on: August 15, 2012, 09:35:26 am »
Quote
one canteen effect seems to be built with engies in mind, providing instant upgrades

i wanna use this with a gunslinger equipped and see if you can upgrade the minisentry with it

Offline Rukrio

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Re: Tf2's Mann Vs Machine Update
« Reply #25 on: August 15, 2012, 10:16:18 am »
i wanna use this with a gunslinger equipped and see if you can upgrade the minisentry with it
there was a glitch that allowed it. perhaps this mode will allow a resurgence of it? also inb4 mia finds out the joys of being a tech-gineer (double minisentry engie a-la Tribes Ascend's technician sentries)

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Offline Miaumon

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Re: Tf2's Mann Vs Machine Update
« Reply #26 on: August 15, 2012, 01:28:00 pm »
im gay for mini things
CANT WAIT BUT I GOTTA WORK!

« Last Edit: August 15, 2012, 01:58:29 pm by Miaumon »

Offline Antie97

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Re: Tf2's Mann Vs Machine Update
« Reply #27 on: August 15, 2012, 02:41:53 pm »
Also about the MvM, i hope the bots aren't crazy about their aimbots :P

Huntsman headshots everywhere
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Offline Lyra

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Re: Tf2's Mann Vs Machine Update
« Reply #28 on: August 15, 2012, 03:29:41 pm »
Huntsman headshots everywhere

Sniper bots also has Sydney Sleepers. Don't forget! D:

Offline FlyingNipple

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Re: Tf2's Mann Vs Machine Update
« Reply #29 on: August 15, 2012, 05:28:00 pm »
Sniper bots also has Sydney Sleepers. Don't forget! D:
Piss covered body shots everywhere
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