incoming thread re-railing.
Day 2:
http://www.teamfortress.com/mvm/mercs/since Mann vs Machine also introduces a new canteen action item meant for the new mode, a
weapon upgrade system clearly based off how valve assigns stats to weapons and also has upgrades for the classes themselves, what do you think of the mode so far?
one canteen effect seems to be built with engies in mind, providing instant upgrades, another seems like it'd easily allow an upgraded medic to replicate the effects of a VSH/FF2 medigun's ubercharge, as it gives crits. and speaking of upgrades, lets be honest, i bet we all saw one kind of upgrade coming for the spies sapper, and one engie upgrade gives him a second sentry.
hoped-for upgrades:
weapon specific stats could be tweaked,
-huo long heater's ammo consumption
-black box's on-hit healing (though if torchlight is any indicator, this might not happen, self healing on hit usually leads to OPness in excessive amounts of healing, but we do have on-kill healing)
-Gunboats could be upgraded to entirely reduce self-damage from rocket jumps
-Mantreads could prevent more knockback
-vita saw could be upgraded to store more uber for next life
-ubersaw could get... actually, there's the weapon speed upgrades for that.
-classes could boost their own max HP and Speed through upgrades, not to mention add a small amount of self-healing
also discuss the special robots and giants.
i can see the scout giant being a high priority "kill as fast as possible to avoid losing" target. heck, the page on the robots even says so.
and uber medic. also probably going to be annoying as heck... though i'll pity the engie for having a robot built specifically to kill his sentries. thank god there is a delay before it does once it gets there.
soldier giant begs to have touhou music playing when he comes into play.
and Bowman? more like Lucksman!... well, unless these guys can aim.
Also about the MvM, i hope the bots aren't crazy about their aimbots
i'll give you this much from when i played HM_OPchallenge: pyro bots will annoy the fuck out of soldiers and anybody with a projectile weapon that can be reflected, keep a hitscan weapon or stay on the move when firing at them. other high priority targets are snipers (ended too many a game for me on that custom map) and spies. also medics and engies for reasons we already know, unless building isn't in thier logic this time around.
Edit: Clarity.
Edit 2: redundancy and linking to something that already proves a few points. DX