Saxton Hell Map Rotation / Map Suggestions

  1. Re: Map Rotation / Map Suggestions

    #9367
    Miaumon wrote View original post
    We tested it
    Too small
    Too much ammo
    Can hide in the water tower at an impossible angle to jump in
    its just fugly


    Cmon, it's a classic map for vsh. Fair for most classes.
  2. Re: Map Rotation / Map Suggestions

    #9420
    Since Uberawps was removed, thought I'd share something about it. In spectator mode, if you spectated the map, it would take whatever you previously were watching and shine it up. I did manage a really cool screenshot of Travis with this

  3. Take out Goldtooth

    #9538
    it's bad

    end of story.
  4. Re: Map Rotation / Map Suggestions

    #9540
    i have a updated file of gold tooth and the pit where the heath is, is no longer there and hte health is half hp
  5. Re: Map Rotation / Map Suggestions

    #9601
    Propane wrote View original post


    koth_2fort is trash because it has prebuilt shit.

    You can go under the map of koth_winter_ridge_b2 with just a couple of rocketjumps.

    The other maps seem fine, though.

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