Map Rotation / Map Suggestions

  1. Re: Map Rotation / Map Suggestions

    #7315
    Is there a possibility of editing Redwood B3 from freakfortress to be a ph map? I think it would work as it seems balanced enough (size and obstacles)
  2. Re: Map Rotation / Map Suggestions

    #7827
    Hi, I'm Powerlord.

    I'm currently fixing some bugs in Prop Hunt (and posting on AlliedModders about it) as well as fixing up offsets for various props across all the maps I have configs for.  This is so that props no longer stick into the floor.

    I've taken several of the configs posted in this thread and added them to my repository, then updated the offsets based on modifications I'd already made to other maps.  These include configs for ph_well, ph_lakeside, ph_hanger18, ph_redstone, ph_manor_event, and ph_manorgrounds.

    However, I ran into a slight problem fixing configs up: There doesn't seem to be a good place to find Prop Hunt maps and their configs.  For instance, I have the maps ph_tundra_b5 and ph_watermill_a1 but no ph_tundra.cfg or ph_watermill.cfg to go with it and searching Google for it hasn't turned up anything.

    Does anyone have a (recent) copy of ph_tundra.cfg and ph_watermill.cfg?
  3. Re: Map Rotation / Map Suggestions

    #8103
    i dont even play prophunt anymore and i'm happy
  4. Re: Map Rotation / Map Suggestions

    #8104
    THIS THREAD IS A YEAR OLD TOMORROW :O
  5. Re: Map Rotation / Map Suggestions

    #8312
    no
    stop going in teleporters in prophunt
  6. Re: Map Rotation / Map Suggestions

    #8313
    MrEskimoMan wrote View original post
    no
    stop going in teleporters in prophunt


    Common sense. If a hunter wants to dick around all round long then that's their choice. Its not like we don't see annoying "friendlies" all the time anyway.
  7. Re: Map Rotation / Map Suggestions

    #9346
    Which one even is Desolation? Can't remember if I've ever actually played it.

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