Map Rotation / Map Suggestions

  1. Re: Map Rotation / Map Suggestions

    #9347
    BLAKUboy wrote View original post
    Which one even is Desolation? Can't remember if I've ever actually played it.

    the one where you can get out of the map
  2. Re: Map Rotation / Map Suggestions

    #9349
    BLAKUboy wrote View original post
    Which one even is Desolation? Can't remember if I've ever actually played it.


    Probably because people are always voting kakariko, ph manor and redstone. The below is the desolation we've been using (and much better in my opinion, from mapping and lighting point of views). The new one which is only on one server that I know of, other than SH now. While its the same size, it has more shit in it. For sure it makes running as a prop easier, though not many more hiding spots are added. That could be fixed w/clipping adjustments. The lighting on this new one is pretty bad in that it reveals a lot more than the old one.

    Forum post image
  3. Re: Map Rotation / Map Suggestions

    #9350
    oops i mistook it for basalt
  4. Re: Map Rotation / Map Suggestions

    #9711
    I just now noticed the update for desolation, and am not happy about it.  I find that the older version is faaaaar better than the newer version.  (Same goes for the older version of farm xD).  Ive played the newer version of desolation on gm before, and absolutely hated it.  Sure, there are more spots to hide, but more spots doesn't necessarily mean better (i.e. FARM).
  5. Re: Map Rotation / Map Suggestions

    #9722
    why did it even get changed?
  6. Re: Map Rotation / Map Suggestions

    #9723
    MrEskimoMan wrote View original post
    why did it even get changed?
    Probably the same answer to the question: why did they try to add ghostmode to ph?
  7. Re: Map Rotation / Map Suggestions

    #9724
    Chikiro wrote View original post
    I just now noticed the update for desolation, and am not happy about it.  I find that the older version is faaaaar better than the newer version.  (Same goes for the older version of farm xD).  Ive played the newer version of desolation on gm before, and absolutely hated it.  Sure, there are more spots to hide, but more spots doesn't necessarily mean better (i.e. FARM).


    Agreed. As I said, the lighting etc is much better on the previous version and the map seems more finished and less cluttered.
  8. Re: Map Rotation / Map Suggestions

    #9824
    Marshii your new map doesn't have the cp bonus. It says it refreshes but nothing happens when you run over the cp.
  9. Re: Map Rotation / Map Suggestions

    #9825
    Cant think of a name wrote View original post
    Marshii your new map doesn't have the cp bonus. It says it refreshes but nothing happens when you run over the cp.


    It's because the CP is a prop_static; it has to be a prop_dynamic.
  10. Re: Map Rotation / Map Suggestions

    #9827
    Marshii wrote View original post
    Console shouldn't be screaming at you any more, you want v1_2

    https://www.dropbox.com/sh/jxdfsi2ekhgunwp/YRSJT8_LpO


    Pretty fun map, I think mostly everyone enjoyed playing on it during a playtest of it.

    There are two issues, one has already been mentioned in this thread.


    • Cap point needs to be a prop_dynamic in order for the prophunt plugin to handle players touching it.
    • Should throw some info_observer_point's around so that players who join in get a camera they can spectate through.


    After those two get solved, it'll be ready for rotation.
  11. Re: Map Rotation / Map Suggestions

    #9828
    Cant think of a name wrote View original post
    Didn't know that about these; would he be able to fix it easily?


    Yes, open the map in hammer. Double click the control point. Find where it says prop_static. Highlight 'static'. Delete 'static'. Type in 'dynamic'. Hit enter. Hit apply. Done.

Archive Notice

The Saxton Hell community forums have been retried. This website is available as a read-only archive. Join us on Discord for the latest discussions!

Join the Saxton Hell Discord server