Nerf Ullapool

  1. Re: Nerf Ullapool

    #7180
    Wizzy wrote View original post
    Castle: the building with the holes in the roof, can be used be ullapool demos to skip the following traps, such as at spawn where demos can jump on the block and then jump all the way past the spikes, and the following building where they can walk on the falling roof and jump on top of the fans that blow you down. They can also jump up on the third one to break the smashing blocks, so they will no longer move up or down. If they get stuck in the down position, it makes them unpassable unless you have the patience to walk on the ledge and not fall off.

    I've fixed these except for the first building, as I can't see how a demoman could jump from the block to past the spikes, since the gap is pretty huge.

    Wizzy wrote View original post
    Cocainum: There are lots of invisible walls that demos can ullapool on and run around, allowing them to skip platforming and guessing traps.

    Can you give specific examples of where these walls can be used to skip multiple traps?
  2. Re: Nerf Ullapool

    #7198
    People can redo traps in Minecraft_b10
  3. Re: Nerf Ullapool

    #7200
    Teddy wrote View original post
    People can redo traps in Minecraft_b10
    Depending on which ones you are talking about, that was probably intentional. Which ones?
  4. Re: Nerf Ullapool

    #7227
    Start Traps and Lava Area traps (not sure about nether)

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