Nerf Ullapool

  1. Re: Nerf Ullapool

    #6908
    voidy on the castle map you can skip the moving up and down thingys and jump on the pole to skip the next one
  2. Re: Nerf Ullapool

    #6912
    VoiDeD wrote View original post
    You'll have to excuse me as I'm not familiar with what the "duck trap" is, but the rest of these issues sound like they're by design (using the caber to bypass one trap). I'm more interested in knowing areas where demomen can bypass multiple traps, or get outside of the map.

    The "duck trap" is when the Link statues that spawn when using the Elegy of Emptiness appear and a sound bit plays saying "How about a duck, for luck?". The ceiling isn't specifically covered so Demoman can caber over it. It's in between the Friday trap and the Windows 98 trap.
  3. Re: Nerf Ullapool

    #6916
    Punishment_Fatal wrote View original post
    The "duck trap" is when the Link statues that spawn when using the Elegy of Emptiness appear and a sound bit plays saying "How about a duck, for luck?". The ceiling isn't specifically covered so Demoman can caber over it. It's in between the Friday trap and the Windows 98 trap.
    ok why did no one just say link trap because i was wounding what is the duck trap
  4. Re: Nerf Ullapool

    #6920
    Punishment_Fatal wrote View original post
    The "duck trap" is when the Link statues that spawn when using the Elegy of Emptiness appear and a sound bit plays saying "How about a duck, for luck?". The ceiling isn't specifically covered so Demoman can caber over it. It's in between the Friday trap and the Windows 98 trap.


    Okay then yea, that trap is meant to be cabered over. One caber, one trap.
  5. Re: Nerf Ullapool

    #7002
    Demos can bug the minigame on Missing. They can use the caber to jump onto the "rope" part of the game, directly across from the minigame platform, which seems to bug it.
  6. Re: Nerf Ullapool

    #7028
    luvedragon wrote View original post
    Demos can bug the minigame on Missing. They can use the caber to jump onto the "rope" part of the game, directly across from the minigame platform, which seems to bug it.


    How does this bug itself? I'm unable to reproduce it by jumping into the minigame, as that doesn't seem to do anything, or by jumping while inside the minigame, as that simply ends the round.
  7. Re: Nerf Ullapool

    #7030
    VoiDeD wrote View original post
    How does this bug itself? I'm unable to reproduce it by jumping into the minigame, as that doesn't seem to do anything, or by jumping while inside the minigame, as that simply ends the round.


    Sometimes when they touch the left side of the minigame's wall suddenly the thing you need to jump from is gone and makes it stuck or sometimes demo just jumps with you and makes a purpose lose.
  8. Re: Nerf Ullapool

    #7031
    Teddy wrote View original post
    Sometimes when they touch the left side of the minigame's wall suddenly the thing you need to jump from is gone and makes it stuck or sometimes demo just jumps with you and makes a purpose lose.


    Do you happen to know the exact steps required to reproduce that? Like exactly the place you have to jump or touch?
  9. Re: Nerf Ullapool

    #7032
    1. Ullapool the ground by the slightly heart shaped arch before the spinning trap at the corner.
    2. Jump in before to break the minigame, jump in as the minigame is going to force a loss.
  10. Re: Nerf Ullapool

    #7034
    Alright, I placed a zone on top of the minigame to prevent anyone from jumping in. This should catch all cases.

    Keep the map bug reports coming!
  11. Re: Nerf Ullapool

    #7036
    Forest map, don't you think skybox is a little bit too much low, I can't even flaregun with a pyro, only on the bridge but It's hard as hell because I have to crouch in mid air to jump it lower, also penis is avoidable, once the bridge trap is gone and a sign appears on the right side demos can caber there and actually wait for penis to go but It happens only if people don't get the logs and die even before.
  12. Re: Nerf Ullapool

    #7037
    Teddy wrote View original post
    Forest map, don't you think skybox is a little bit too much low, I can't even flaregun with a pyro, only on the bridge but It's hard as hell because I have to crouch in mid air to jump it lower,

    That was the map maker's choice.

    Teddy wrote View original post
    also penis is avoidable, once the bridge trap is gone and a sign appears on the right side demos can caber there and actually wait for penis to go but It happens only if people don't get the logs and die even before.

    Fixed, thanks!
  13. Re: Nerf Ullapool

    #7051
    So yeah I kinda forgot about another map exploit,
    Hale can actually get out of his place using the penis in vsh_dr_forest,
    Using his "Ballsack" somehow jumping on it or something and it pushs you outside
  14. Re: Nerf Ullapool

    #7174
    Castle: the building with the holes in the roof, can be used be ullapool demos to skip the following traps, such as at spawn where demos can jump on the block and then jump all the way past the spikes, and the following building where they can walk on the falling roof and jump on top of the fans that blow you down. They can also jump up on the third one to break the smashing blocks, so they will no longer move up or down. If they get stuck in the down position, it makes them unpassable unless you have the patience to walk on the ledge and not fall off.

    Cocainum: There are lots of invisible walls that demos can ullapool on and run around, allowing them to skip platforming and guessing traps.

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