OP Weapons/ suggested weapon changes.

  1. Re: OP Weapons/ suggested weapon changes.

    #6509
    This was brought up before but lost somewhere in the threads.

    Any chance the "Heals Allies" attribute could be removed from the Crusader's Crossbow to allow it into gameplay?
  2. Re: OP Weapons/ suggested weapon changes.

    #6699
    What are the benefits?
  3. Re: OP Weapons/ suggested weapon changes.

    #6719
    Please nerf botkiller rocket launcher, minigun and whatever ones arnt nerfed cause toast and shake a like 2 shoting people
  4. Re: OP Weapons/ suggested weapon changes.

    #6720
    Dr.PanCakes wrote View original post
    Please nerf botkiller rocket launcher, minigun and whatever ones arnt nerfed cause toast and shake a like 2 shoting people


    Unless there's new ones they already are. IIRC all rocket launchers can 2 shot people and miniguns can 3-4 shot at close range.
  5. Re: OP Weapons/ suggested weapon changes.

    #6723
    rocket launchers can only 2 shot props that are big enough for the full splash damage to hit.
    it's racket jamps are really bad too, so it's balanced
  6. Re: OP Weapons/ suggested weapon changes.

    #6725
    MrEskimoMan wrote View original post
    rocket launchers can only 2 shot props that are big enough for the full splash damage to hit.
    it's racket jamps are really bad too, so it's balanced


    You can direct hit small props too.
  7. Re: OP Weapons/ suggested weapon changes.

    #6726
    that can sometimes do <30 damage
  8. Re: OP Weapons/ suggested weapon changes.

    #6738
    MrEskimoMan wrote View original post
    that can sometimes do <30 damage


    Rocket damage is based on range. If you're close it'll do more. If you're far away I think the minimum for a direct hit is ~30.
  9. Re: OP Weapons/ suggested weapon changes.

    #6751
    Goats and I have both recently tried using rocket launcher, and on some props it definitely does MUCH less damage than on things like wood pile or concrete blocks
    sometimes it can do crazy damage like 80, though
  10. Re: OP Weapons/ suggested weapon changes.

    #6761
    I say just get rid of all rocket launchers period. Or at least severely nerf their damage. Barely even have to aim to take out half a prop's health.
  11. Re: OP Weapons/ suggested weapon changes.

    #6763
    I'm slightly lost, are there rocket launchers which are already nerfed which are not nerfed enough or are these difference ones? Surely botkillers should be the same as the normal version thereof?


    Quick question; y u no dodge? :P
  12. Re: OP Weapons/ suggested weapon changes.

    #6773
    SPLASH DAMAGE  :'( :'( :'(
  13. Re: OP Weapons/ suggested weapon changes.

    #6778
    HipsterGlaceon wrote View original post
    This was brought up before but lost somewhere in the threads.

    Any chance the "Heals Allies" attribute could be removed from the Crusader's Crossbow to allow it into gameplay?


    I have also heard a couple people voice this opinion and wouldn't mind having it myself.
  14. Re: OP Weapons/ suggested weapon changes.

    #6797
    Marshii wrote View original post
    I'm slightly lost, are there rocket launchers which are already nerfed which are not nerfed enough or are these difference ones? Surely botkillers should be the same as the normal version thereof?


    Quick question; y u no dodge? :P


    Short aswer: Yes. They are. And people are too bad to dodge.

    Long answer: Apparently splash damage can stack multiple times on big props to multiply the damage, but I was under the impression that this didn't happen, especially since different sized player models don't take different amounts of damage when direct shot by a rocket. Also, people don't dodge because they're bad.

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