OP Weapons/ suggested weapon changes.

  1. Re: OP Weapons/ suggested weapon changes.

    #5009
    BoBoBo-Bo Bo-BoBoBo wrote View original post
    just make the reload speed on the shotguns like 2 times slower or something

    It's not OP
    edit: why didn't you just keep the damn shotgun thread to itself so we don't have this shit in this thread
  2. Re: OP Weapons/ suggested weapon changes.

    #5011
    luvedragon wrote View original post
    Because we don't need a separate topic for discussion of a single weapon?

    shotgun and flare are 2 weapons :---------------------------------------------------------------------------------------)
  3. Re: OP Weapons/ suggested weapon changes.

    #5015
    In my personal opinion, I don't find anything about the shotgun OP. I personally use the detonator because I feel like the shotgun is pretty useless at range, and I generally don't have difficulty predicting/leading props with a detonator explosion.
  4. Re: OP Weapons/ suggested weapon changes.

    #5016
    VoiDeD wrote View original post
    In my personal opinion, I don't find anything about the shotgun OP. I personally use the detonator because I feel like the shotgun is pretty useless at range, and I generally don't have difficulty predicting/leading props with a detonator explosion.


    Why detonator over flare?
  5. Re: OP Weapons/ suggested weapon changes.

    #5019
    BoBoBo-Bo Bo-BoBoBo wrote View original post
    flare is ok but still i would use denater


    Is that what you use? How does it work out? I feel like it's viable but only like 1 person I know of uses it well.
  6. Re: OP Weapons/ suggested weapon changes.

    #5131
    Might I suggest that we at least make the shotgun nerf universal rather than just exclusive to the Pyro?

    Also, a similar nerf to the minigun might dissipate some of the complaints with it. Smaller clip(maybe like 50) but ammo refills when not spinning it up. It should also come with a BIG damage nerf, just because you should not be able to kill a Scout before he can properly react like the current minigun can.
  7. Re: OP Weapons/ suggested weapon changes.

    #5132
    How about undoing any nerfing that SH has done to the shotgun, and keep it along the lines of what GM and VaultF4 use? If you really wanna see it as "OP," jump into that shithole SourceOP Prophunt. Fucking enough crying over the shotgun already.
  8. Re: OP Weapons/ suggested weapon changes.

    #5146
    Meant Reserve Shooter, my bad.
  9. Re: OP Weapons/ suggested weapon changes.

    #5148
    VoiDeD wrote View original post
    We haven't touched the shotgun at all.

    keep it that way 5evr <3  :-*
  10. Re: OP Weapons/ suggested weapon changes.

    #5180
    I noticed that the eviction notice does normal self-damage per swing (for heavy melee it's 10 points). The eviction notice is a melee that's meant to use more swings in rapid succession to get the job done (-60% damage, +50% firing speed), so it doesn't make much sense for it to have the same self damage.
  11. Re: OP Weapons/ suggested weapon changes.

    #5312
    Miniguns 2stronk, please nerf or maybe even remove.

Archive Notice

The Saxton Hell community forums have been retried. This website is available as a read-only archive. Join us on Discord for the latest discussions!

Join the Saxton Hell Discord server