Map Rotation / Map Suggestions

  1. Re: Map Rotation / Map Suggestions

    #5141
    Punishment_Fatal wrote View original post
    Fixed.


    Didn't quite understand that post up until the trade server decided to go into an endless crash loop because i misspelled the map. :|
  2. Re: Map Rotation / Map Suggestions

    #5144
    VoiDeD wrote View original post
    Didn't quite understand that post up until the trade server decided to go into an endless crash loop because i misspelled the map. :|

    Sorry. I just like fixing up misspelled things. Other than that, everyone makes mistakes. No worries.
  3. Re: Map Rotation / Map Suggestions

    #5163
    Hey, you already know who I am. I'm back with another map. It's called trade_patrol_b4. Here's the link: http://tf2.gamebanana.com/maps/152184 I'm a bit half and half on the map because it's open and you can't fight others. There's an obstacle course and a jump course that you can go on the map. I'll be updating this post with other maps if I find another good map.
  4. Re: Map Rotation / Map Suggestions

    #5167
    Okay. Back with my previous post, I am here for another map. This map's called Trade_Pretence_Beta_4.3. Download link's here: http://www.tfmaps.com/details.php?file=547 . Mostly, it's a Zelda/Pokemon/Minecraft kind of map. It has some secret easter eggs and a Pokemon arena; a POKEMON arena! When's the last time we had that you might ask? Back when we had trade_abstract_b2, but we all know it crashed and burned horribly, and I mean horribly. Anyways, I hope you will like this map, and I will see you later.
  5. Re: Map Rotation / Map Suggestions

    #5235
    Added the following maps to rotation: trade_pretence-beta-4-3-2, trade_patrol_b4
  6. Re: Map Rotation / Map Suggestions

    #5265
    Hey! Punishment_Fatal back here with another map suggestion. No, I actually did not find the map this time, but instead Lester Roquefort found it and showed me the link. Well, here's the map. It's none other than Clocktown and other parts of Majora's Mask! Here's the link: http://facepunch.com/showthread.php?t=1234028 . This map comes in many sections. It has Clocktown, outside of Clocktown (sorry, I didn't play Majora's Mask so I have no idea what these places are), the observatory, and Termina. All 3 of these parts are connected, and they have little easter eggs along with them. Here is my favorite part of the map though: It switches times! That's right, it switches from day to night after a period of time, and it has weather! I'm currently waiting for Day 4 to happen so that I might fight Skull Kid on the top of Clocktower. Sidenote: I don't know this for sure, but we might need the plugins that are in the link I've provided. Anyways, other than that, I hope you accept this map, and I will see you later.
  7. Re: Map Rotation / Map Suggestions

    #5266
    This map was suggested before elsewhere, and we decided against it due to in-map reskins of existing content which leads to issues when joining other servers.

    We also had the previous version of this map at some point in the past, and removed it because one of the spawns didn't have any doors to prevent players from shooting inside.
  8. Re: Map Rotation / Map Suggestions

    #5267
    VoiDeD wrote View original post
    This map was suggested before elsewhere, and we decided against it due to in-map reskins of existing content which leads to issues when joining other servers.

    We also had the previous version of this map at some point in the past, and removed it because one of the spawns didn't have any doors to prevent players from shooting inside.


    Alright, I guess. Also, they fixed the spawn with having no door.
  9. Re: Map Rotation / Map Suggestions

    #5471
    I must ask this. Is it possible to add achievement maps, or are we trying to stay away from that section of maps? I have a map in mind just in case we do allow achievement maps.
  10. Re: Map Rotation / Map Suggestions

    #5814
    VoiDeD wrote View original post
    :(

    Okay, fine; only trade maps. Which reminds me, I'm Punishment_Fatal back with a new trade map! It's called trade_mega. Link's here: http://tf2.gamebanana.com/maps/172830 . Trade_mega is relatively smaller than Goldenrodcity, but it's still massive. It's set like an Egyptian expedition that was abandoned on the outside, and the inside of a pyramid on the inside. The map features an automated soccer game, an automated dueling arena, a jumping course, and a whole lot of easter eggs. (Yes, the dueling arena encages 2 people in, and the winner gets teleported out. The soccer game becomes open to everyone, but the losing team is stunned and later killed for losing.) The map is hard to maneuver without some form of propelled jumping (Rocket jump, sticky jump, etc.) since it has a huge height and width. (For the soccer course, we might have to change phys_pushscale to something over 50 since the soccer ball will be hard to maneuver at 1. If it's not enabled already, could we be able to change it to that?). Anyways, I hope you like the map, and I will see you later.

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