Map Rotation / Map Suggestions

  1. Re: Map Rotation / Map Suggestions

    #4412
    Hey! Punishment_Fatal back with another map for Trading Hell. Sorry for the long go away from Trading Hell, but I've been busy murdering robots. The map is none other than *drumroll* Mario Kart! Here's the link: http://gamebanana.com/tf2/maps/156028 . It's a TF2 map made after Mario Kart which can be turned into a Trade map if we make the map end after a certain time. It includes some secret areas that can be accessed by going around the map and finding gifts! It has some mini games and HHH himself. Thanks for considering!
  2. Re: Map Rotation / Map Suggestions

    #4448
    The prospect of running mario kart is to have a DM server, which our trade server decidedly won't support very well with players with godmode and whatnot. I don't want to attract players who would rather focus on gameplay than trade.
  3. Re: Map Rotation / Map Suggestions

    #4449
    VoiDeD wrote View original post
    The prospect of running mario kart is to have a DM server, which our trade server decidedly won't support very well with players with godmode and whatnot. I don't want to attract players who would rather focus on gameplay than trade.


    Ok. Thanks anyways!
  4. Re: Map Rotation / Map Suggestions

    #4471
    Alright, now I'm back with an actual trade map! It's called trade_eden_2b. Link's here: http://tf2.gamebanana.com/maps/169512 . It's a fairly large trade map with huge spawnrooms and a DJ room. It looks like it would be a pretty good addition to Trading Hell as 7 maps isn't enough in my opinion. Thanks for considering!
  5. Re: Map Rotation / Map Suggestions

    #4512
    Turkle wrote View original post


    Can we please add this?


    Do you know the map's name? Also, it might have a problem with donators with godmode/the flashy lights might give some people seizures.
  6. Re: Map Rotation / Map Suggestions

    #5058
    We've had hugbox before. We removed it because it doesn't strip all weapons anymore (such as the flying guillotine).
  7. Re: Map Rotation / Map Suggestions

    #5059
    VoiDeD wrote View original post
    We've had hugbox before. We removed it because it doesn't strip all weapons anymore (such as the flying guillotine).

    May I interest you with this map then: http://tf2.gamebanana.com/maps/165853 ? It's called trade_castlesiege_b2. It prioritizes the use of the +use command for some hidden doors and secrets, much like other famous maps. It looks slightly large, and has an airship. The airship has a music feature that can play, although you would have to download the sound files for it here: http://tf2.gamebanana.com/sounds/17223 . Other than that, the map looks pretty impressive. It would be a nice addition.
  8. Re: Map Rotation / Map Suggestions

    #5124
    Hello. Punishment_Fatal back with another map suggestion. It's called Trade_Celshade_r2. Think of it as an extended version of trade_plaza but with a new look and more accessible areas. I played it last night, and it seems fine. Here's the link: http://tf2.gamebanana.com/maps/161295 . Thanks for your consideration. Side note: How is progress on the other 2 maps? If you haven't had time, then it's perfectly acceptable.

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