Suggested Propmenu Props

  1. Re: Suggested Propmenu Props

    #3750
    Re: ^
    I'm assuming by stats being removed you mean rank, here.
    Maybe some people could choose to not be included on the leaderboard? Then people who don't want to be called a big skrub can be a big skrub and nobody would really care.
    To be honest, rank is the reason I didn't get bored a long time ago. Gives me something to achieve.
  2. Re: Suggested Propmenu Props

    #3771
    MrEskimoMan wrote View original post
    To be honest, rank is the reason I didn't get bored a long time ago. Gives me something to achieve.


    This.

    Taking out smaller props for a donator isn't a good way to approach this. People do pay real money or significant sums of ingame currency to gain access to the propmenu list. Not saying I agree with the fact that most donators, myself included, pick the smaller props or the invisible sided ones, but something this drastic seems pointless.
  3. Re: Suggested Propmenu Props

    #3790
    MrEskimoMan wrote View original post
    Re: ^
    I'm assuming by stats being removed you mean rank, here.


    Yes.

    MrEskimoMan wrote View original post
    Maybe some people could choose to not be included on the leaderboard? Then people who don't want to be called a big skrub can be a big skrub and nobody would really care.


    I would love this but I think it would have to be on GamingMasters' end.

    MrEskimoMan wrote View original post
    To be honest, rank is the reason I didn't get bored a long time ago. Gives me something to achieve.


    Achieve what? Play more = rank up.

    The way it works now, any one can be rank 1 if they play enough. I don't care about the number next to my name, and of the 18 people with more score than me there's maybe 2 or 3 that are demonstrably better than me.

    As it is now I'm GOING to gain points every time I play. I worry more about every time I screw up and lose a round or die the leaderboard records that too. I know "It's just a game" and that I shouldn't worry about it but I dunno how else to think.
  4. Re: Suggested Propmenu Props

    #3791
    Please make a thread if you want to discuss ranking. This is not on topic at all.
  5. Re: Suggested Propmenu Props

    #4163
    I can't find the file location on my computer but would it be possible to add the MvM tank? (possibly the slightly damaged version rather than the full health version - or both :P)

    ...is it possibru?
  6. Re: Suggested Propmenu Props

    #4177
    Forum post image
  7. Re: Suggested Propmenu Props

    #4178
    Wonder if the hitbox will be sane. Quick! To the labs!
  8. Re: Suggested Propmenu Props

    #4235
    Just a quick thought regard the tank, if you do put it in it could replace one of the Bot Pyros as the Bot Pyro Boss is no different to the regular one. :P
  9. Re: Suggested Propmenu Props

    #5014
    Currently, if you use the propmenu to switch back and forth between ghost and any other prop, the glow particle effect spawns each time you switch to the ghost, and it's not removed unless you die. If done repeatedly this can make people have major lag, and the person glows extremely bright.

    screenshots:
    http://steamcommunity.com/sharedfiles/filedetails/?id=101801748
    http://steamcommunity.com/sharedfiles/filedetails/?id=101801603

    I suggest replacing the ghost model used by the propmenu to one without the glowing particle effect. If you don't have one, I made a version without it. (I just decompiled the mdl file, removed the 2 lines in the qc that related to the particle effect, and recompiled it.)
  10. Re: Suggested Propmenu Props

    #5022
    If there is a way to prevent the effect from stacking i'd prefer that over no particle effect at all. You could use the models from Deathrun hell, but again, they look like some blueberry juice fountain and I would personally prefer no ghost to ghost without particle effect.

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