Suggested Propmenu Props

  1. Suggested Propmenu Props

    #688
    If you're reading this out of curiosity, Donators the the Saxton Hell servers get a Propmenu to use in PropHunt Hell.

    Anyways, this is a thread to suggest new propmenu props.
    Please leave the entire path to the model, as will be demonstrated with my suggestions.
    A (hopefully) full list of models can be found here: http://newjetpack.com/tf/models/

    First one, Lil Chew Chew
    /tf/models/lilchewchew/lilchewchew_v3.mdl

    Forum post image

    Second, The Headless Hatman. A.K.A. HHH.
    The prop for the HHH, however, is just a civilian version. Much like the other civilian class models.
    /tf/models/bots/headless_hatman.mdl

    Forum post image


    Third, with no picture available, is an ambulance.
    /tf/models/ambulance.mdl

    If you look at the Headquarters prophunt map, there is one along one of the metal platforms being held by the crane, directly beside the control point.


    That is all the props I have to suggest as of right now, feel free to reply with comments, concerns, etc.

    Thanks for reading, see you in Hell.
  2. Re: Suggested Propmenu Props

    #737
    I've added the props you suggested to the propmenu.

    Feel free to suggest actual usable props that people would like to see on specific maps as well.
  3. Re: Suggested Propmenu Props

    #1721
    I noticed that even though the capture point is available on all maps normally, for most, if not all, maps it is not on the propmenu.

    Model location: /tf/models/props_gameplay/cap_point_base.mdl
  4. Re: Suggested Propmenu Props

    #1725
    Odd, if it's part of the prop rotation for a map, it should be on the prop menu. If it's not listed, it may not be part of the map's config.
  5. Re: Suggested Propmenu Props

    #3081
    VoiDeD wrote View original post
    Odd, if it's part of the prop rotation for a map, it should be on the prop menu. If it's not listed, it may not be part of the map's config.


    Gonna be late on this post, but here goes.
    The capture point is a universal prop build into any prophunt map. It doesn't need to be on the config to be available. It is made as a sort of failsafe: in case a config is not available, all of red team will be capture points.
  6. Re: Suggested Propmenu Props

    #3082
    I'd like to suggest a few more props.

    Scarecrow

    models/props_manor/scarecrow_01.mdl

    Merasmus

    models/bots/merasmus/merasmus.mdl

    Pyro Bot

    models/bots/pyro/bot_pyro.mdl

    Pyro Boss Bot

    models/bots/pyro_boss/bot_pyro.mdl

    Amplifier

    models/buildables/amplifier_test/amplifier.mdl

    I've yet to see if any of these props' hit boxes are in crazy areas, and if they are added with that being the case I will post about it asap.
  7. Re: Suggested Propmenu Props

    #3103
  8. Re: Suggested Propmenu Props

    #3268
    MrEskimoMan wrote View original post
    And this is here... Why?

    Anyway, are the training targets usable props? The wood cutouts of each class... I think there are a few maps that have them as props, but I've never seen a player as one.
  9. Re: Suggested Propmenu Props

    #3269
    A few maps have select cut outs as props available for the players. Also, I propose we add the dispenser and sentry models to the prop list for every map.
  10. Re: Suggested Propmenu Props

    #3416
    I suppose this is a decent place to post this.

    Suggestion:
    a) Remove "easy" prop menu props (bucket, CP, pile of hay, paint can, TV, etv. Would be map dependent.)
    b)  Don't allow donors to switch to a smaller prop than the one they got. Could be tough to code.
    c) Remove stats from the servers.
    Only one is necessary. I prefer the third.


    Reason:

    VoiDeD wrote View original post
    Donators shouldn't be given perks that give them an advantage over other players in a semi-competitive server.


    Taken from: http://forums.saxtonhell.com/index.php?topic=397.0

    It's pretty obvious that the prop hunt server is at least semi-competitive. It's hooked up to a leaderboard, there's quite a bit of stat spam, and a good deal of the regulars obviously care about their stats. At one point, the leaderboard was used as justification to make changes/avoid making changes to the config.

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