Map Rotation / Map Suggestions

  1. Re: Map Rotation / Map Suggestions

    #4161
    Is it worth saying that Medieval seems to be incredibly unpopular; whenever it comes round the server literally goes empty for about 30 mins and when it's brought up in the vote menu everyone is more against it than for any other map.

    Just a consideration
  2. Re: Map Rotation / Map Suggestions

    #4164
    Don't wanna say "I told you so," but...
  3. Re: Map Rotation / Map Suggestions

    #4166
    I assume you don't like the map much either Box?

    The problem is it's just a bit too big, too open, not fully finished as it appears in places and it's so big that unl;ess you have a competent team of hunters, props can win without many casualties at all.
  4. Re: Map Rotation / Map Suggestions

    #4182
    Marshii wrote View original post
    I assume you don't like the map much either Box?

    The problem is it's just a bit too big, too open, not fully finished as it appears in places and it's so big that unl;ess you have a competent team of hunters, props can win without many casualties at all.

    I agree. only played it a few times but it's massive - huge advantage to props. I recommend either splitting it into two maps or removing it entirely.
  5. Re: Map Rotation / Map Suggestions

    #4336
    VoiDeD wrote View original post
    Updated ph_hanger18_b6 to ph_hanger18_b7.

    cheers! my bad (o´ω`o)
  6. Re: Map Rotation / Map Suggestions

    #4834
    I edited Well to make a PH version of it.

    Download link: http://ge.tt/6ek9BNX/v/0

    Links to some screenshots:
    http://steamcommunity.com/sharedfiles/filedetails/?id=124882695
    http://steamcommunity.com/sharedfiles/filedetails/?id=124882659
    http://steamcommunity.com/sharedfiles/filedetails/?id=124882623
    http://steamcommunity.com/sharedfiles/filedetails/?id=124882567
    http://steamcommunity.com/sharedfiles/filedetails/?id=124882493

    This map was based on the control point version of Well.
    Changes I made:
    -Removed the large rooms in which the 1st and 5th control points were located, and sealed off doorways to those areas
    -Removed the 2nd and 4th control points  (just the control points, the rooms around them were left intact)
    -Changed game mode to arena, since that's what prophunt uses
    -Added props
    -Made edits to player clip boxes to allow access to some areas (such as the roof of the central building)
    -Changed spawn room in central building into normal rooms with props
    -Made minor lighting changes
    -Added music

  7. Re: Map Rotation / Map Suggestions

    #4837
    ninjaa wrote View original post
    I edited Well to make a PH version of it.

    Download link: http://ge.tt/6ek9BNX/v/0

    Links to some screenshots:
    http://steamcommunity.com/sharedfiles/filedetails/?id=124882695
    http://steamcommunity.com/sharedfiles/filedetails/?id=124882659
    http://steamcommunity.com/sharedfiles/filedetails/?id=124882623
    http://steamcommunity.com/sharedfiles/filedetails/?id=124882567
    http://steamcommunity.com/sharedfiles/filedetails/?id=124882493

    This map was based on the control point version of Well.
    Changes I made:
    -Removed the large rooms in which the 1st and 5th control points were located, and sealed off doorways to those areas
    -Removed the 2nd and 4th control points  (just the control points, the rooms around them were left intact)
    -Changed game mode to arena, since that's what prophunt uses
    -Added props
    -Made edits to player clip boxes to allow access to some areas (such as the roof of the central building)
    -Changed spawn room in central building into normal rooms with props
    -Made minor lighting changes
    -Added music


    Awesome! Added to the rotation.
  8. Re: Map Rotation / Map Suggestions

    #4839
    Please test this before you put it the fuck on the server.
  9. Re: Map Rotation / Map Suggestions

    #4840
    Best way to test is to get people to play on it and get their opinion, think of it as advanced beta testing.
  10. Re: Map Rotation / Map Suggestions

    #4900
    Putting it on the server IS testing it.

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