Map Rotation / Map Suggestions

  1. Re: Map Rotation / Map Suggestions

    #3924
    Is the candlestick/candelabra gone from PH_Manor too? I've yet to see it.
  2. Re: Map Rotation / Map Suggestions

    #3929
    It is gone from manor, it wasn't in the config to begin with.
  3. Re: Map Rotation / Map Suggestions

    #3933
    Well there's a lotta stuff that wasn't in the config, however it was/is a great prop to have included and is based off of the config that Freefrag used for several years. I'd highly recommend it goes back into the mix.
  4. Re: Map Rotation / Map Suggestions

    #4064
    I just wondered whether the last Halloween event map that had merasmus in it would be possible to make into a PH map? It seemed very balanced with a good CP location with many strategies there, all that would be needed is to stuff in a few props to create the 'faux' props but I think it could work. - Is it possible?
  5. Re: Map Rotation / Map Suggestions

    #4090
    Marshii wrote View original post
    I just wondered whether the last Halloween event map that had merasmus in it would be possible to make into a PH map?


    would be super easy. I'm not sure how the rights to the maps work, but it's just a matter of making a config/adding a logic_arena/doing a few other things and it's playable
  6. Re: Map Rotation / Map Suggestions

    #4102
    Um, what does the red button do?
  7. Re: Map Rotation / Map Suggestions

    #4103
    HipsterGlaceon wrote View original post
    Um, what does the red button do?

    Your mother.
  8. Re: Map Rotation / Map Suggestions

    #4106
    HipsterGlaceon wrote View original post
    Um, what does the red button do?


    stops da music
  9. Re: Map Rotation / Map Suggestions

    #4109
    combatfetus wrote View original post
    stops da music

    didn't wanna work for me i guess.
  10. Re: Map Rotation / Map Suggestions

    #4110
    Updated ph_hanger18_b2 to ph_hanger18_b6.

    Thanks for the update combatfetus!
  11. Re: Map Rotation / Map Suggestions

    #4122
    VoiDeD wrote View original post
    Updated ph_hanger18_b2 to ph_hanger18_b6.

    Thanks for the update combatfetus!


    np! but actually I forgot (and just remembered, derp) to re-add the tf_logic_arena so this version is fully working:

    http://ge.tt/7nNbdSV/v/0
  12. Re: Map Rotation / Map Suggestions

    #4124
    Uh oh. :S

    You'd need to rename the map to something different, otherwise it will conflict with any clients that already have downloaded it.

    I'd bump the name up to b7, but I'd rather make sure that it's fine with you before doing so.
  13. Re: Map Rotation / Map Suggestions

    #4125
    VoiDeD wrote View original post
    Uh oh. :S

    You'd need to rename the map to something different, otherwise it will conflict with any clients that already have downloaded it.

    I'd bump the name up to b7, but I'd rather make sure that it's fine with you before doing so.


    that's fine! :D

    EDIT: here's a recompiled b7, apparently it's better to recompile than to just rename:

    http://ge.tt/3cDzySV/v/0

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