OP Weapons/ suggested weapon changes.

  1. Re: OP Weapons/ suggested weapon changes.

    #3845
    HipsterGlaceon wrote View original post
    Take this off topic shit to another post, please. This is a topic for weapons.

    Seems on topic to me. Can't really have a post where people can complain about weapons without having some complain about the players behind the weapons, and those players are probably going to respond. Also I doubt anybody can be bothered to make an "OP Players/ suggested player changes" thread.
  2. Re: OP Weapons/ suggested weapon changes.

    #4329
    Anyone else think adding the Crusader Crossbow would be okay if the "healing teammates" part was removed?

    Projectile Medic Weapon with same self damage as huntsman?
  3. Re: OP Weapons/ suggested weapon changes.

    #4338
    add grenade launchers 2013
  4. Re: OP Weapons/ suggested weapon changes.

    #4343
    Hi Voidy,

    Would it be possible to see a list of all changes to weapons in layman's terms? I don't have trouble with any, I'm just interested to see what changes have been made.
  5. Re: OP Weapons/ suggested weapon changes.

    #4345
    Marshii wrote View original post
    Hi Voidy,

    Would it be possible to see a list of all changes to weapons in layman's terms? I don't have trouble with any, I'm just interested to see what changes have been made.


    We'd could give you a list of weapon changes, but it's a number based system and would require you to match the numbers up with the stats. I'd be a pain to find every attrib for every weapon.
  6. Re: OP Weapons/ suggested weapon changes.

    #4350
    Fair enough :P I only meant things like "Reduced damage" etc. Thanks anyway though.
  7. Re: OP Weapons/ suggested weapon changes.

    #4353
    Weapons generally have two percentage metrics: Damage to self while using it, and damage to props.

    I think the only significant changes we made was to decrease the damage to props on the reserve shooter, and to make the Huo-Long Heater do self damage when spun up.

    The rest has either been blacklisting/allowing new flavors of existing weapons, like stranges and festives.
  8. Re: OP Weapons/ suggested weapon changes.

    #4467
    What would you guys think of adding Bushwacka jumping for the Sniper? Would give the few players who use the Sniper on occasion some extra mobility.

    For those who don't know, Bushwacka jumping is used in our hale servers. It allows Snipers to climb walls when a player jumps and hits a wall with the Bushwacka, at the price of some health damage.

    And if you guys like the idea, how about adding it to all of Sniper's melee weapons? Or should it be set to only one melee, which doesn't necessarily have to be the Bushwacka? Bushwacka gets crits when used with Jarate, so perhaps it could be added to say the Tribalman's Shiv or even stock to encourage use of them.

    As well adding it in, what about the health penalty? When used, should it do more damage when jumping, or take the same amount of health away when using the weapon?



    TL;DR version: Bushwacka jumping: Yes or no?
  9. Re: OP Weapons/ suggested weapon changes.

    #4468
    Should be on Bushwacka, but only when you don't have jarate equipped.
  10. Re: OP Weapons/ suggested weapon changes.

    #4469
    Or any melee minus buchwacka, since it crits on jarate.
  11. Re: OP Weapons/ suggested weapon changes.

    #4645
    Is it possible to apply the sapper's slow down effect on players or does it only work against robots?
  12. Re: OP Weapons/ suggested weapon changes.

    #4655
    9mmpainpill wrote View original post
    Is it possible to apply the sapper's slow down effect on players or does it only work against robots?


    As far as I'm aware, you can't attach a sapper to players and it's not possible to allow sappers to be attached to players..


    Also, I like the idea of allowing non-jumping classes to jump when meleeing a wall. I'd suggest allowing it on Sniper besides bushwacka, Engineer all weapons, Medic all weapons, and Heavy for Holiday Punch only.

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