Re: OP Weapons/ suggested weapon changes.
#4656Problem is that there are often lips or gaps which would stop the progression using melee.
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wrote View original postProblem is that there are often lips or gaps which would stop the progression using melee.
wrote View original postFair enough :/ I haven't ventured that far afield yet. I assume then that you're saying snipes etc can ride up a wall and have a sort of 'sticky' period where they have time to jump in any direction to reach another wall?
That would be a good addition and would mean that more classes are a viable option other than purely strategic reasons eg Engi Dispencer etc
wrote View original postAlso, I disagree that having a dispenser is strategic. :(

wrote View original postSurely the location of the dispencer is strategic? (I play alot of rts games so I think about this kind of thing) For instance you dont want to put it next to other health packs or ammo packs, no do you want to put it right next to the CP, you want to try to combine this with obstructing a props movement while being in an easily accessible place for hunters (RTS nerd out over) :P
wrote View original postPH in general is not played as a team mode, most people just mindlessly go after kills and it makes it a really shallow mode. That said if you play engie as a support class rather than a hunter not only is it more fun, but it's a lot more interesting. It is the biggest problem with PH imo, people who just tryhard for kills.
wrote View original postWhen I play engie I usually pick a spot where props most often run to when being chased, set up my dispenser in the best spot to block or slow them down, and not really go for kills....just sort of funnel the props to my teammates and assist when I can. If there isn't much traffic I just start clearing the bottom floor usually with my melee.
wrote View original postTurning the engie into a hunting class by giving him some sort of jump is a bad idea imo. I would rather see a Short Circuit that slows props when hit, we have enough hunting classes, we need at least 1 good support class. And because engie wouldnt get many kills doing this it wouldn't upset the rankings or anything by changing one of the classes and there isn't a need to balance the Short Circuit because the metal cost is insane already.
Bushwacka jumping and slow effect on the Short Circuit.
wrote View original postDude, how many keyboards did you just go through typing all that? lol
wrote View original postTo sum up your post, you like points and don't care about it being team oriented. Fair enough but that is extremely boring to all of us who don't care about rank, those of us who just play for fun. Also the Short Circuit has a small range and heavy ammo cost, to try and say it would be OP is silly. Like 43 clowns climbing out of a VW Bug silly. Stop being silly Shooter...STOP IT!
wrote View original postAlso it would be entirely optional class, you realize that right? Keep playing pyro all you want, but team players want to have something to do too. I honestly don't even like hunting, especially as a pyro. And if another hunter can't finish the job when you slow a prop down good for the prop, another reason why it wouldn't be OP. Also the slow down wouldn't need to be set to a billion, you could set it low enough though for pyros without a kill to catch up to it or soldiers who are slow as balls anyway. Engie with a Short Circuit = one less pyro chasing the prop btw.
wrote View original postIf you honestly think adding a slowdown to the Short Circuit would make it boring...here's some bad news. There are a big group of people who play for rank and basically just to win, that's fine. For me, boring is being killed in literally 1 second by a degreaser+axe or flare. Boring is also only being able to hunt and not even given another option. Boring is anything resembling tryhardness. I grew out of that with COD4 lol. Not that I mind any of this, I'm only pointing out that your way of playing bores me as much as I'm sure mine bores you. But that doesn't mean I shouldn't have the option to play the way I want. And neither should you. Assuming obviously it doesn't unbalance everything, which I don't think it would.
wrote View original postAnd most importantly, the biggest defense tool in PH isn't running away...it's hiding well. Which is the entire point.
wrote View original postCompletely agreed 9mm - Hunters should be able to play as they should.
I don't think the idea of short circuit slowing down props is a good idea simply because the basis of putting it in would be to give the engie more of a chance - this is all well and good until you get to the fact that there is rarely just an engie on the server against props. Most people, tryhards or not will try and steal kills, its what people do. So if ALL engies dont mind having their kills stolen and ALL props dont mind being stuck in the mind then it's a good idea but I think as it stands the engie would be irritating while pyros exploit the reduced movement.
I guess it could be experimented with but I think slowing movement is dodgy, miniguns are cope-with-able in that while they push you away with knock back you can still escape them. Slowing movement would make this obsolete entirely. Short Circuit with knock back could be something to look into though. I have never used the SC so I dont know what it does / what its stats are so forgive for not knowing why it isnt in the game mode already.
wrote View original postJust to be clear though, and despite my epic poem of a post, I don't really care either way about the short circuit specifically. I just wish there was a way to play prophunt that wasn't entirely chasing and killing the props. It just gets a bit boring. The great thing about VSH is that there are tons of options as to how to play.
wrote View original postI like how the beginning of every one of your posts is an insult. Really gets people to like you. Not to mention your post is longer than my last one. :)
I'm not sure where you got that from my post. I'm pretty sure I never I said I like it that way - that's just how it is right now. Not to mention this notion that I never have fun when I'm playing.
If a prop gets slowed down they're as good as dead. Anything less than a 2 speed boost pyro is as good as useless unless there's no way a pyro can get two speed boosts. It might not be unbalanced but for the ONE prop that you manage to get throughtout the whole round, they have little to no chance.
OH WAIT, you could just sit on the control point and deny it better than anything else.
1) You don't have to try hard to be good, nor does trying hard rule out having fun.
2) You can dodge flares. Short circuit is hitscan.
3) I'm right there with you on the axe.
4) You DO have the option to play the way you want - I'm not sure where I'm denying you that. However, with the current config, it's not possible to slow people down using the short circuit and it's not possible for you to play that way.
5) Your way of playing doesn't bore me in the slightest. If I want to win something I'll play PH or a lobby, and you not trying at all doesn't hinder me from doing that at all.
There's a reason that you don't get permanently frozen when you prop lock. You have two ways to prevent dying - hiding is the first and running the second. Hiding might prevent you from dying longer but if you don't run when you're found you're sure to die.

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