Saxton Hell Map Rotation / Map Suggestions
AnonymousSavior
Ika
STEAM_0:1:61083322
Re: Map Rotation / Map Suggestions
#13807Trainsawlaser appears to be broken, as freak fortress has crashed twice while on it
Edit: It was fixed
Mel
STEAM_0:1:41800482
Re: Map Rotation / Map Suggestions
#13817Let's see vsh_crevice_b5 make an appearance to Saxton Hell :D.
http://puu.sh/aT9W4/291d463d0b.jpg
http://www.mediafire.com/download/d7w8j7kbq0d5537/vsh_crevice_b5.rar
LEON35
STEAM_0:0:50295734
Re: Map Rotation / Map Suggestions
#13819wrote View original postLet's see vsh_crevice_b5 make an appearance to Saxton Hell :D.
http://puu.sh/aT9W4/291d463d0b.jpg
http://www.mediafire.com/download/d7w8j7kbq0d5537/vsh_crevice_b5.rar
Inb4 nothing but Goombas
Bo
STEAM_0:0:41792341
Re: Map Rotation / Map Suggestions
#13821Inb4 massive medic chains goomba
Mel
STEAM_0:1:41800482
Re: Map Rotation / Map Suggestions
#13826
There's multiple ways to get up top, not just one.wrote View original postInb4 nothing but Goombas
√oiDeD
STEAM_0:0:4491990
Re: Map Rotation / Map Suggestions
#13827Added vsh_merida_v2 to the rotation.wrote View original postTrainsawlaser appears to be broken, as freak fortress has crashed twice while on it
Edit: It was fixed
That happens, unfortunately. Sometimes too many entities spawn and the server can't create any new ones.wrote View original postLet's see vsh_crevice_b5 make an appearance to Saxton Hell :D.
Crevice is way too big for vsh.
Mel
STEAM_0:1:41800482
Re: Map Rotation / Map Suggestions
#13828I thought vsh_desert_overrun was about the same size as crevice or bigger?
√oiDeD
STEAM_0:0:4491990
Re: Map Rotation / Map Suggestions
#13830wrote View original postI thought vsh_desert_overrun was about the same size as crevice or bigger?
The complexity of the map has to be taken into account as well. Crevice has various caves/tunnels and buildings scattered all over the map where players could just hide and drag rounds along.
Mel
STEAM_0:1:41800482
Re: Map Rotation / Map Suggestions
#13832
Right, how about this http://tf2.gamebanana.com/maps/181051wrote View original postThe complexity of the map has to be taken into account as well. Crevice has various caves/tunnels and buildings scattered all over the map where players could just hide and drag rounds along.
LEON35
STEAM_0:0:50295734
Re: Map Rotation / Map Suggestions
#13837
√oiDeD
STEAM_0:0:4491990
Re: Map Rotation / Map Suggestions
#13863Added vsh_naturecenter_reworked_b1 to the rotation.
Marryth
STEAM_0:1:31047924
Re: Map Rotation / Map Suggestions
#13897
Mel
STEAM_0:1:41800482
Re: Map Rotation / Map Suggestions
#13917I have 3 more map suggestions~
http://tf2.gamebanana.com/maps/177872
http://tf2.gamebanana.com/maps/162081
http://tf2.gamebanana.com/maps/162958
bgkiller
Re: Map Rotation / Map Suggestions
#13918wrote View original postI have 3 more map suggestions~
http://tf2.gamebanana.com/maps/177872
http://tf2.gamebanana.com/maps/162081
http://tf2.gamebanana.com/maps/162958
+1
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