Re: Map Rotation / Map Suggestions
#13217wrote View original postWell, after testing it with a couple people I'm pretty sure it's ready to be suggested here.
vsh_dr_yaybread
I'd say it's just a little bit away from being rotation worthy. Here's the biggest issues I've found with it:
- Framerate issues. It looks like lots of time is being spent in CClientLeafSystem::ComputeTranslucentRenderLeaf which leads me to believe there's some issue with too many transparent/translucent brushes/models in the client's PVS, potentially because of map leaks? 111112oo will likely be able to help you with this.
You'll want to account for demos/pyros/etc being able to jump over this trap by applying some player clip brushes here.- An AFK trigger_hurt brush that kills players still in spawn after some time.
- You'll want to sprinkle some info_observer_point entities around so that players who load in have something to look at, rather than nodraw.
wrote View original postOne thing i realized right at the end is that the trap activation shotgun in deathrun hell is made to deal no damage, right? Well, my trap buttons are made to be triggered OnDamaged. So im wondering if that means that the shotgun won't trigger my traps, or is the shotgun made only to deal no damage to players but still able to deal damage otherwise?
Don't worry about that one, our plugin takes into account all sorts of button activation inputs.


