Deathrun Hell Map Rotation / Map Suggestions

  1. Re: Map Rotation / Map Suggestions

    #12649
    worMatty has kindly recompiled a version of the dr_castle_steveh map to support VSH mode, so various soundscripts and such should be fixed now.

    Updated vsh_dr_castle_steveh_2_sxh to vsh_dr_castle_steveh_2.
  2. Re: Map Rotation / Map Suggestions

    #12807
    Can we have a download for prison_escape_v7? it won't download from the server
  3. Re: Map Rotation / Map Suggestions

    #12808
    thederpmachine wrote View original post
    Can we have a download for prison_escape_v7? it won't download from the server


    I'd double check your tf/download/maps folder and delete any existing vsh_dr_prison_escape_v7 files (with any extension), cause it sounds like you've got a corrupt or incomplete download of the map.

    Otherwise: http://fastdl.saxtonhell.com/maps/vsh_dr_prison_escape_v7.bsp.bz2
  4. Re: Map Rotation / Map Suggestions

    #12887
    Hey Voidy,


    I really don't think you should add this map to your rotations. It's still a bit buggy and the creator of the map (James Hetfield) will only release it outside of the OPST's server group when it's final and bug-free, so that everyone can enjoy it!

    I'm pretty sure that he wouldn't appreciate you adding a buggy and still WIP map on to your servers, as what has happened with timetravel_b3 and minecraftworld.

    Please consider removing this map from rotation, as it's still unfinished and shouldn't be stolen from our servers at this present time. Once the map is released to gamebanana, then you can have it!
  5. Re: Map Rotation / Map Suggestions

    #13194
    Well, after testing it with a couple people I'm pretty sure it's ready to be suggested here.

    vsh_dr_yaybread

    One thing i realized right at the end is that the trap activation shotgun in deathrun hell is made to deal no damage, right? Well, my trap buttons are made to be triggered OnDamaged. So im wondering if that means that the shotgun won't trigger my traps, or is the shotgun made only to deal no damage to players but still able to deal damage otherwise?
  6. Re: Map Rotation / Map Suggestions

    #13195
    Chief Breadfish wrote View original post
    Well, after testing it with a couple people I'm pretty sure it's ready to be suggested here.

    vsh_dr_yaybread

    One thing i realized right at the end is that the trap activation shotgun in deathrun hell is made to deal no damage, right? Well, my trap buttons are made to be triggered OnDamaged. So im wondering if that means that the shotgun won't trigger my traps, or is the shotgun made only to deal no damage to players but still able to deal damage otherwise?


    uhh.
    The map had some nice ideas, but was executed very poorly.
    Never rush your 1st map in hammer, let alone any map. (Could tell by the fact of bread being a few weeks old)
    The map had awful presentation, execution, bugs, leaks, framerate and textures.
    The minigames were also boring.
    It's an okay first try for a map, however I highly recommend to mappers never to release their first map, unless its actually good.
    I have added you help you out with maps if needed.
  7. Re: Map Rotation / Map Suggestions

    #13199
    111112oo wrote View original post
    uhh.
    The map had some nice ideas, but was executed very poorly.
    Never rush your 1st map in hammer, let alone any map. (Could tell by the fact of bread being a few weeks old)
    The map had awful presentation, execution, bugs, leaks, framerate and textures.
    The minigames were also boring.
    It's an okay first try for a map, however I highly recommend to mappers never to release their first map, unless its actually good.
    I have added you help you out with maps if needed.


    As i expected. I definitely agree with the fact that i rushed it, i just wanted to get it done. But like you said with the bugs, leaks, etc. It was definitly a bad idea rushing it. I'll continue to work on it. I just wanted to get it to a stage where it was atleast better then dr_tonnel.

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