The New Weapons

  1. The New Weapons

    #13113
    So lets get ahead of the game and see how we can modify (if needed) the newest TF2 weapons for Saxton Hale and Freak Fortress.
    http://www.teamfortress.com/loveandwar/index2.htm

    The Air Strike is dependant on kills, so maybe it'll gain its charges off of hits or intervals of damage? (say maybe 200 or 250 damage since it's ranged weapon)
    The Classic may need to just be re-worked into a stock sniper reskin since you mostly just bodyshot the hale and that -10% bodyshot damage won't do you any favors.
  2. Re: The New Weapons

    #13115
    Lester Roquefort wrote View original post
    Unless I don't know shit, which is usually the case, I find most sniper rifles act the same.

    I prefer to use the Sydney Sleeper because it offers the most DPS in Hale, but I often use the stock sniper because it's easier to hit a glowing target since I can't rely on the other snipers to keep the glow.

    Try using the Heatmaker >:)
  3. Re: The New Weapons

    #13116
    Parachute will be fun and the new shield=op on small koth maps cp degrotkeep and high tower/ helltower the new sniper is for campers who can't quickscope new rocket is like prepare ur anus parachute will be battlefield all over again
  4. Re: The New Weapons

    #13119
    Kills while charging means shield bash and grenade kills nd I think melee too
  5. Re: The New Weapons

    #13122
    BoBoBo-Bo Bo-BoBoBo wrote View original post
    Kills while charging means shield bash and grenade kills nd I think melee too

    I'm just wondering if it'll reset if you kill with the crit generated by the charge or if it's only on the grenade/shield bash kill.
  6. Re: The New Weapons

    #13124
    BoBoBo-Bo Bo-BoBoBo wrote View original post
    Parachute will be fun and the new shield=op on small koth maps cp degrotkeep and high tower/ helltower the new sniper is for campers who can't quickscope new rocket is like prepare ur anus parachute will be battlefield all over again


    Shhhhh
  7. Re: The New Weapons

    #13129
    >Soldier floating down slowly
    >hale either jumps for him or waits at the floor
    >slow descent to the maw of Saxton Hale
  8. Re: The New Weapons

    #13133
    crab wrote View original post
    it's not the persian shield, it has the killing power of the targe
    this is wrong i am really sorry for this
    demoknights are actually better than sticky demos right now
  9. Re: The New Weapons

    #13143
    Noticed the tomislav doesn't have reduced fire rate on the Hale servers anymore, but I've also noticed it doing less than 27 damage on the minimum critical damage.
    Any notes on that?

    Edit: Guess it was just one of the valve minigun changes
  10. Re: The New Weapons

    #13148
    Lunacy wrote View original post
    Noticed the tomislav doesn't have reduced fire rate on the Hale servers anymore, but I've also noticed it doing less than 27 damage on the minimum critical damage.
    Any notes on that?


    Are you sure? We haven't touched it.
  11. Re: The New Weapons

    #13157
    Lunacy wrote View original post
    Noticed the tomislav doesn't have reduced fire rate on the Hale servers anymore, but I've also noticed it doing less than 27 damage on the minimum critical damage.
    Any notes on that?
    Is this right when you start firing or a second or so after? All miniguns have a damage ramp up now, so it takes about a second of firing to get it to do normal damage with normal accuracy.

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