The New Weapons
#13113So lets get ahead of the game and see how we can modify (if needed) the newest TF2 weapons for Saxton Hale and Freak Fortress.
http://www.teamfortress.com/loveandwar/index2.htm
The Air Strike is dependant on kills, so maybe it'll gain its charges off of hits or intervals of damage? (say maybe 200 or 250 damage since it's ranged weapon)
The Classic may need to just be re-worked into a stock sniper reskin since you mostly just bodyshot the hale and that -10% bodyshot damage won't do you any favors.
http://www.teamfortress.com/loveandwar/index2.htm
The Air Strike is dependant on kills, so maybe it'll gain its charges off of hits or intervals of damage? (say maybe 200 or 250 damage since it's ranged weapon)
The Classic may need to just be re-worked into a stock sniper reskin since you mostly just bodyshot the hale and that -10% bodyshot damage won't do you any favors.
