Re: Map Rotation / Map Suggestions
#12241Updated vsh_dr_factory_v2e to vsh_dr_factory_v3b_custom.
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wrote View original posthttp://tf2.gamebanana.com/maps/180295 Hey look, it's a better castle! :P (Replaces Castlerun).
I thought you were against having two versions of the same map?wrote View original postCould we still keep my version and have more original content for our server? If you have any suggestions for my re-port, suggest them!
wrote View original postIt has
-No bhop
-No fight
-Textures close to the old shithole.
-No trail
-Less traps
wrote View original postI thought you were against having two versions of the same map?
wrote View original posthttps://dl.dropboxusercontent.com/u/65113316/tf/maps/dr_ironworks_beta.bsp.bz2
Safety First has a rival.
NOTE: Put a killzone over the teleport of the 3rd trap,people can go in before it activates and bug it up.
wrote View original postHey man, what is this? If you're going to add this to a rotation you might as well notify me. You've been all over this project since alpha, I was hoping that you'd have the common decency to at least let me know it's being used somewhere.

wrote View original postAnd you have my blessing to put this in any map rotations you see fit.
wrote View original postCurrent issues:
- Hale has a speed boost, I don't know how this will go with your server
- Barrel damage might have to be edited for Hale (is currently 999), same with water in fight mini and nitro in same mini
wrote View original postFor your first point, Hale already has a tremendous overall speed boost (~3x the speed of a Scout) and with the added speed, it might make pressing buttons difficult.
For your second point, yeah, they should probably be changed around. Hale has ~3k health iirc and that probably won't go well if he trips over a barrel 4-5 times.
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