Boss Rotation

  1. Re: Boss Rotation

    #11801
    Lunacy wrote View original post
    Can we extend the cap time on Trainsawlasers its WAY too short.

    nosrsly
    capping is all anyone does on this map
    its just there to troll
    cuz it caps in like 5 seconds
    no one even has time to type "don't cap" before it caps
  2. Re: Boss Rotation

    #11914
    Is Darth Vader's lightning supposed to 1hitkill? just wipes out like 5 people garenteed.
  3. Re: Boss Rotation

    #11955
    can meet the pyro have on both of his weapons can not pick up ammo when active and not just on the phlog
  4. Re: Boss Rotation

    #12035
    Changes:

    • Added a few new bosses:

      • Team Killer (Set 1)
      • Baseball Vince (Set 2)
      • Heisenberg (Set 3)
      • The Rock (Set 5)

    • Randomized boss sets again.


    For the complete list of which bosses are in which set, check the OP of this thread.
  5. Re: Boss Rotation

    #12043
    The Rock appears to have no rage or crouch/M2 ability.
    Not sure if that's intended but he seems to take regular knockback and can't reach anybody higher than what a heavy can reach.
  6. Re: Boss Rotation

    #12051
    Buff/nerf hales: rock has no jump or rage and crits on hit
    heisenberg collects ammo
    baseball vince has less hp then every other hale and life lose is 20 seconds long
    baseball vince gets sandman old soda popper
  7. Re: Boss Rotation

    #12066
    since The Rock's main ability is to never receive pushback force from anything
    its gonna need a lot more than 100% (cuz mantreads are 75% and you see how effective that is)
    its essentially only half
    maybe we can test at maybe 1000% cuz this boss is just a pushover right now, literally
  8. Re: Boss Rotation

    #12067
    I'm curious what to do about the lack of a jump/teleport for The Rock as well. Should we just add a brave jump? Or go with something a little more interesting like either an on-rage teleport or normal teleport or something.

    I understand the original creator decided it didn't need an ability like a jump, but that just doesn't make much sense in a game where vertical mobility is key.
  9. Re: Boss Rotation

    #12068
    The only problems would be classes that can get to high up places.
    I mean you could probably try to add a super jump but put a really high cooldown on it like 10 or 15 seconds instead of 3-5.
    He still needs more pushback force resist though, 100% reduce isn't enough if is designed without a rage (cuz its only 1/2 supposedly) and thats basically the only strength for the boss.  The whole idea is you shouldn't be able to stop the rock, but he's quite stoppable as of right now.

    He's new so we can experiment.

    I think right now, on a full server.  The Rock just gets bounced around so much, and since he has no rage or teleport, no one needs to be afraid to get close because they have knockback and escape potential, and the boss just gets overwhelmed, especially from perched snipers and anything on a ledge too large to jump onto.
    (Wouldn't mind adding the winger's bonus jump height if he doesn't get super jump, that would be funny.)
  10. Re: Boss Rotation

    #12079
    thinking bout it now can we put back ammo collection on doom guy he seems underpower due to not getting weapons that much

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