Boss Rotation
Bo
STEAM_0:0:41792341
Lunacy
STEAM_0:1:42115686
Re: Boss Rotation
#11777
LEON35
STEAM_0:0:50295734
Re: Boss Rotation
#11778
Lunacy
STEAM_0:1:42115686
Re: Boss Rotation
#11801wrote View original postCan we extend the cap time on Trainsawlasers its WAY too short.
nosrsly
capping is all anyone does on this map
its just there to troll
cuz it caps in like 5 seconds
no one even has time to type "don't cap" before it caps
spite&coffee
STEAM_0:1:22882462
Re: Boss Rotation
#11826
Punishment_Fatal
STEAM_0:1:43817148
Re: Boss Rotation
#11827wrote View original post
du it and tweak it so it's perfect for everyone!
Stats: Gabe Newell's
On rage: No knockback, ubered for a limited time, and gains a temporary speedboost.
Lunacy
STEAM_0:1:42115686
Re: Boss Rotation
#11914Is Darth Vader's lightning supposed to 1hitkill? just wipes out like 5 people garenteed.
Bo
STEAM_0:0:41792341
Re: Boss Rotation
#11955can meet the pyro have on both of his weapons can not pick up ammo when active and not just on the phlog
√oiDeD
STEAM_0:0:4491990
Re: Boss Rotation
#12035Changes:- Added a few new bosses:
- Team Killer (Set 1)
- Baseball Vince (Set 2)
- Heisenberg (Set 3)
- The Rock (Set 5)
- Team Killer (Set 1)
- Randomized boss sets again.
For the complete list of which bosses are in which set, check the OP of this thread.- Added a few new bosses:
Lunacy
STEAM_0:1:42115686
Re: Boss Rotation
#12043The Rock appears to have no rage or crouch/M2 ability.
Not sure if that's intended but he seems to take regular knockback and can't reach anybody higher than what a heavy can reach.
Bo
STEAM_0:0:41792341
Re: Boss Rotation
#12051Buff/nerf hales: rock has no jump or rage and crits on hit
heisenberg collects ammo
baseball vince has less hp then every other hale and life lose is 20 seconds long
baseball vince gets sandman old soda popper
Lunacy
STEAM_0:1:42115686
Re: Boss Rotation
#12066since The Rock's main ability is to never receive pushback force from anything
its gonna need a lot more than 100% (cuz mantreads are 75% and you see how effective that is)
its essentially only half
maybe we can test at maybe 1000% cuz this boss is just a pushover right now, literally
√oiDeD
STEAM_0:0:4491990
Re: Boss Rotation
#12067I'm curious what to do about the lack of a jump/teleport for The Rock as well. Should we just add a brave jump? Or go with something a little more interesting like either an on-rage teleport or normal teleport or something.
I understand the original creator decided it didn't need an ability like a jump, but that just doesn't make much sense in a game where vertical mobility is key.
Lunacy
STEAM_0:1:42115686
Re: Boss Rotation
#12068The only problems would be classes that can get to high up places.
I mean you could probably try to add a super jump but put a really high cooldown on it like 10 or 15 seconds instead of 3-5.
He still needs more pushback force resist though, 100% reduce isn't enough if is designed without a rage (cuz its only 1/2 supposedly) and thats basically the only strength for the boss. The whole idea is you shouldn't be able to stop the rock, but he's quite stoppable as of right now.
He's new so we can experiment.
I think right now, on a full server. The Rock just gets bounced around so much, and since he has no rage or teleport, no one needs to be afraid to get close because they have knockback and escape potential, and the boss just gets overwhelmed, especially from perched snipers and anything on a ledge too large to jump onto.
(Wouldn't mind adding the winger's bonus jump height if he doesn't get super jump, that would be funny.)
Bo
STEAM_0:0:41792341
Re: Boss Rotation
#12079thinking bout it now can we put back ammo collection on doom guy he seems underpower due to not getting weapons that much
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