Deathrun Hell Map Rotation / Map Suggestions

  1. Re: Map Rotation / Map Suggestions

    #10541
    111112oo wrote View original post
    *broken wip map*



    "OnMapSpawn" "ServerCommand,Command,mp_timelimit 900,0,-1"


    :|

    Hopefully only around while it's WIP.
  2. Re: Map Rotation / Map Suggestions

    #10550
    Already told Voidy, but for possible future revisions of Dreamytrack the first trap after the second warp(falling red house/fort thing) doesn't kill anything. Just does like maybe 10 damage and that's it.
  3. Re: Map Rotation / Map Suggestions

    #10552
    Can we make the duel room on Sketchyrun force the entire team to teleport? Right now it only teleports runners that actually touch the door.
  4. Re: Map Rotation / Map Suggestions

    #10554
    111112oo wrote View original post
    Shotguns. This could also be possible with the 3 breaker. These bugs and the broken 19th trap of dreamytrack are noted.


    Our shotgun is pinpoint accurate, I don't see how hale could be activating multiple buttons (if that's what's happening).
  5. Re: Map Rotation / Map Suggestions

    #10555
    BLAKUboy wrote View original post
    Can we make the duel room on Sketchyrun force the entire team to teleport? Right now it only teleports runners that actually touch the door.

    Done.

    BLAKUboy wrote View original post
    Already told Voidy, but for possible future revisions of Dreamytrack the first trap after the second warp(falling red house/fort thing) doesn't kill anything. Just does like maybe 10 damage and that's it.

    I've fixed this with a plugin for now.
  6. Re: Map Rotation / Map Suggestions

    #10556
    The shotgun on vsh_dr_block doesn't seem to work with the buttons. If you try and shoot them, it'll do nothing.
  7. Re: Map Rotation / Map Suggestions

    #10562
    Punishment_Fatal wrote View original post
    The shotgun on vsh_dr_block doesn't seem to work with the buttons. If you try and shoot them, it'll do nothing.

    Fixed, thanks.
  8. Re: Map Rotation / Map Suggestions

    #10583
    Hello everyone,

    I am Quiche Robbery, the designer of dr_hell and cliffside and the porter of maps such as dr_may and dr_horrorschool.


    I have one map available for download.  This map is available to download as long as you don't remove my logo from it.
    Vsh_dr_pyramid is an egyptian-themed map filled with puzzles and intricate traps.

    https://www.dropbox.com/s/7jw53hdh3uwega3/vsh_dr_pyramid_a1.zip
  9. Re: Map Rotation / Map Suggestions

    #10585
    I ported another deathrun map!
    Dr_Goldfever! (By the maker of bandicoot)

    https://www.dropbox.com/s/xt70adrj8r80cbd/dr_Goldfever_b1.rar

    -Rotatings Ported
    -No minigames ported
    -Original textures kept
    -Physbox traps ported
    -Original map size.
    -Looks the same (I'm looking at you quiche and cal)

    Please report any bugs.

    Quiche Robbery wrote View original post
    Hello everyone,

    I am Quiche Robbery, the designer of dr_hell and cliffside and the porter of maps such as dr_may and dr_horrorschool.


    I have one map available for download.  This map is available to download as long as you don't remove my logo from it.
    Vsh_dr_pyramid is an egyptian-themed map filled with puzzles and intricate traps.

    https://www.dropbox.com/s/7jw53hdh3uwega3/vsh_dr_pyramid_a1.zip


    OH GOD IS THAT AN AWFUL PORT. Please don't voidy. I had this map planned to port after my next port.
  10. Re: Map Rotation / Map Suggestions

    #10587
    Quiche Robbery wrote View original post
    Hello everyone,

    I am Quiche Robbery, the designer of dr_hell and cliffside and the porter of maps such as dr_may and dr_horrorschool.


    I have one map available for download.  This map is available to download as long as you don't remove my logo from it.
    Vsh_dr_pyramid is an egyptian-themed map filled with puzzles and intricate traps.

    https://www.dropbox.com/s/7jw53hdh3uwega3/vsh_dr_pyramid_a1.zip

    You've got some missing textures in places, and some odd brushwork on some corners.

    http://steamcommunity.com/sharedfiles/filedetails/?id=206091136
    http://steamcommunity.com/sharedfiles/filedetails/?id=206091150
    http://steamcommunity.com/sharedfiles/filedetails/?id=206091171

    I think I'd gladly toss it into rotation once those issues are fixed.

    You also had another map in your post, vsh_dr_horror_school_v3. I'm assuming you removed it due to the faulty afk killer trigger_hurt?

    111112oo wrote View original post
    I ported another deathrun map!
    Dr_Goldfever! (By the maker of bandicoot)

    https://www.dropbox.com/s/xt70adrj8r80cbd/dr_Goldfever_b1.rar

    -Rotatings Ported
    -No minigames ported
    -Original textures kept
    -Physbox traps ported
    -Original map size.
    -Looks the same (I'm looking at you quiche and cal)

    Please report any bugs.

    Awesome! However, before we can add this to rotation I'd request that you remove the point_servercommand entity and instead ship a .cfg file for the map.

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