Map Rotation / Map Suggestions

  1. Re: Map Rotation / Map Suggestions

    #9836
    In terms of layout I really enjoyed the map; nothing really outstanding comes to mind but it was very fun to play on.
    Nice job on the secret rooms btw, I only found them out by accident.
  2. Re: Map Rotation / Map Suggestions

    #9843
    Ok so, I've made a few changes;
    - Massively reduced space on the roof to run around (approximately 40% of the main roof remains, while the thinner roof on the grey building with green rock pillars can no longer be run along)
    - Blocked off the back-passage above the back of the stage area
    - Blocked off 4 of the 'single window' rooms on the lower floor of the library building
    - Added small ammo packs in 4 locations
    - Added 1 small health kit in the hole in the wall
    - Small lighting changes in 1 location, and added a couple of props at the back of the stage area to create a partial barrier for anyone hiding there (crouchable spot i.e. if you crouches they may not get hit by fire and/or seen in the first place if they have a small prop)
    https://www.dropbox.com/sh/jxdfsi2ekhgunwp/YRSJT8_LpO
  3. Re: Map Rotation / Map Suggestions

    #9984
    Somethin gotta be done about tundra, shit is 2 big. Outside is huge n inside has a lotta shit to check too. Snow is way too bright n blends in wit sky, not to mention mental n health are all over tha place witout any rhyme or rhythem.

    Sheet metal is the wrong size - too small , metal pile sinks through the floor - which if it doesn't for every other map now, why this one? And time is too short. This is way bigger than kakariko but it has less time, wtf is that? I say it needs more refinement before comin back on the server. I no i aint the only 1 wit dis opinnino too.
  4. Re: Map Rotation / Map Suggestions

    #9985
    tundra isn't really that good of a map
  5. Re: Map Rotation / Map Suggestions

    #10025
    MrEskimoMan wrote View original post
    tundra isn't really that good of a map


    Agreed


    box wrote View original post
    Sheet metal is the wrong size - too small , metal pile sinks through the floor - which if it doesn't for every other map now, why this one?


    It didn't need "fixing" with the new prop offset change apparently.
  6. Re: Map Rotation / Map Suggestions

    #10026
    How often is Tundra played? I haven't seen it pop up often (Unlike Cyber, which was played whenever it was able to be nominated...), but maybe that's just me checking at the wrong times.
  7. Re: Map Rotation / Map Suggestions

    #10029
    luvedragon wrote View original post
    How often is Tundra played? I haven't seen it pop up often (Unlike Cyber, which was played whenever it was able to be nominated...), but maybe that's just me checking at the wrong times.

    not often from what i've seen
  8. Re: Map Rotation / Map Suggestions

    #10394
    So, some updates to manorgrounds here. So totally not long overdue, nope

    https://www.dropbox.com/s/paf276wgkem3frl/ManorGroundsA4.rar

    Changes:
        ~Reopened the shed
        ~Closed the useless balcony area
        ~Changed/removed some health/ammo packs
        ~Moved/added some props
        ~Finally fixed the magical disappearing crates
        ~Only one of the ghosts in the secret room kill you now
        ~Readded the small tree prop
        ~Reduced map time by 30 seconds
        ~Probably some other stuff I already forgot about
  9. Re: Map Rotation / Map Suggestions

    #10626
    Added the following maps to the rotation:

    ph_chapel_rc2
    ph_laboratory_rc1
    ph_watermill_a1

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