Author Topic: Boss Rotation  (Read 160855 times)

Offline Sakuya

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Re: Boss Rotation
« Reply #300 on: January 11, 2014, 03:40:29 pm »
Meet the pyro afterburn is OP

Offline VoiDeD

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Re: Boss Rotation
« Reply #301 on: January 11, 2014, 08:02:13 pm »
Changes:
  • Reduced the damage of the Spy and Scout MeeM swam bosses.
  • Reduced bleed duration for the Evil Pumpkin's fists.
  • Increase the amount of time inbetween teleport attempts for Demo Samedi.

Meet the pyro afterburn is OP
Which part, the fireaxe or the flamethrower?

Meem swarm, they all do more than 202 damage. fix please
As far as I could see, only the scout and spy meems are doing more damage than they should be.

I noticed that mario/luigi's flaregun does like 12 damage afterburn isn't that a little too much?
I could argue that it's the payoff for actually hitting someone with a flare.

Offline Sakuya

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Re: Boss Rotation
« Reply #302 on: January 11, 2014, 09:01:08 pm »
Changes:
  • Reduced the damage of the Spy and Scout MeeM swam bosses.
  • Reduced bleed duration for the Evil Pumpkin's fists.
  • Increase the amount of time inbetween teleport attempts for Demo Samedi.
Which part, the fireaxe or the flamethrower?
As far as I could see, only the scout and spy meems are doing more damage than they should be.
I could argue that it's the payoff for actually hitting someone with a flare.

Flamthrower's, If it could get a little less damage dealt would be very nice

Hmm, for the mario and luigi's flaregun well you are right, they really need it

By the way, spyper still looks and feels kinda underpowered, not sure if giving him uber while he teleports for a small amount of time would be helpful for him, otherwise thanks for the changes sir voidy

Offline Lunacy

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Re: Boss Rotation
« Reply #303 on: January 15, 2014, 05:27:31 pm »
The Mask  has 800% bonus on his revolver instead of 100
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Offline BoBoBo-Bo Bo-BoBoBo

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Re: Boss Rotation
« Reply #304 on: January 15, 2014, 07:43:34 pm »
Flamthrower's, If it could get a little less damage dealt would be very nice

Hmm, for the mario and luigi's flaregun well you are right, they really need it

By the way, spyper still looks and feels kinda underpowered, not sure if giving him uber while he teleports for a small amount of time would be helpful for him, otherwise thanks for the changes sir voidy
spyper should also have longer cloak and take 25% less damage or just make sure he gets uber on tele cause he is kinda really the most underpower class if u cant play as him,which i love to play as him to just be a dick with his stuff,and besides luve saw me do spyper with no cloak at all. give me medal i went pro spyper


Offline Lunacy

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Re: Boss Rotation
« Reply #305 on: January 19, 2014, 11:51:05 am »
noticed the entire MeeM swarm is capable of capping, and the cap point is often available from the start when the population is low
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Offline Luvedragon

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Re: Boss Rotation
« Reply #306 on: January 20, 2014, 12:12:36 am »
So, Dark Link seems to have a problem with the crossbow he gets from rage. If you have auto-reload on, and have the crossbow out, you will charge as the weapon tries to reload. Kinda makes it hard to play when you're randomly charging. Not sure if this is fixable or just something a player will have to remember to turn off autoreload or something.


Offline VoiDeD

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Re: Boss Rotation
« Reply #307 on: January 22, 2014, 10:09:36 pm »
Changes:
  • Gave Spyper a few seconds of uber on teleport.
  • Reduced the damage bonus on The Mask's revolver.
  • Reduced damage on Meet the Pyro's flamethrower.
  • Updated to the latest version of the Demo Samedi boss.

noticed the entire MeeM swarm is capable of capping, and the cap point is often available from the start when the population is low
Not sure what can be easily done about this.

Offline Sakuya

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Re: Boss Rotation
« Reply #308 on: January 25, 2014, 11:36:43 am »
Demo samedi spawns red people when he rages, not sure if that's a feature of the new version, Will try to see if he is OP or needs a buff since I did not get a chance to play against him, curse telmex and carlos slim

Also spyper looks pretty decent now :D
« Last Edit: January 25, 2014, 11:38:32 am by Sakuya »

Offline BoBoBo-Bo Bo-BoBoBo

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Re: Boss Rotation
« Reply #309 on: January 25, 2014, 04:01:15 pm »
can we reduce the rage stun on mummy and weeping angel its last like 10 seconds


Offline Punishment_Fatal

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Re: Boss Rotation
« Reply #310 on: January 25, 2014, 04:06:31 pm »
Not sure what can be easily done about this.
I have an idea. If there is a way to modify each MeeM's weapon, you can make every MeeM besides the actual MeeM Medic have a -1 cap rate (-2 for the Scout if applicable).

Usually around Trading Hell and Zombie Hell. Message me on Steam if you need something.

Offline BoBoBo-Bo Bo-BoBoBo

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Re: Boss Rotation
« Reply #311 on: January 25, 2014, 04:09:14 pm »
can we reduce the rage stun on mummy and weeping angel its last like 10 seconds
and i forgot can we also reduce the rage gaint by 200 or something cause it is spammable and no one can ever move


Offline Sakuya

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Re: Boss Rotation
« Reply #312 on: January 25, 2014, 09:14:03 pm »
Can Mentlegen get some stun after teleport? his rage is OP enough to get the entire team down

BTW demo samedi gets 4 lives with full HP,when he rages he spawns minions as giant ERRORS and also revives a few reds
« Last Edit: January 25, 2014, 09:21:20 pm by Sakuya »

Offline BoBoBo-Bo Bo-BoBoBo

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Re: Boss Rotation
« Reply #313 on: January 25, 2014, 10:19:29 pm »
can we nerf merusmas his rage fire does 20 damage when lit on fire


Offline VoiDeD

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Re: Boss Rotation
« Reply #314 on: January 26, 2014, 04:51:42 am »
I have an idea. If there is a way to modify each MeeM's weapon, you can make every MeeM besides the actual MeeM Medic have a -1 cap rate (-2 for the Scout if applicable).

The problem with this solution is that only the medic MeeM would be able to cap. If that MeeM dies.. RIP.

BTW demo samedi gets 4 lives with full HP
I'm convinced these people who make these boss configs don't even give a shit about balance:

Small note from author: please don't change the heath, abilities or rage of this boss it is balanced so it not unfair to the Red team.

Changes:
  • Hopefully fixed Demo Samedi's error minions.
  • Nerfed Demo Samedi's total health to match other multi-life bosses.