As I stated in another thread, "With Brawl, I think that's okay given the size of map to health pack ratio: it ensures that you can't just outrun everybody on a giant map while constantly replenishing your health." If you had/have access to change maps at will then I fear to think of how the maps would be destroyed. You have to consider that (generally speaking) the hunters aren't going to catch up to a prop unless they have previous kills: this is a huge advantage for props. While I agree that the small health pack by the CP is sorta pointless, it does/can come in handy when you either don't wanna use the CP, or already have used the CP and need another bit of health to heal up or stop burning, etc.
Should Brawl ever be updated (and it shouldn't), I would appreciate a head's up because I do have a suggestion for 2 small health pack additions should the change ever come. Which it shouldn't.
I would agree with you if it weren't for new players sitting on the control point for most of (if not all of) the map. I can't count the times where I've gotten to the last minute or so without taking damage, get set on fire, run toward the control point, and said to myself "Oh, hey, there's three pyros and an engie sitting on the control point..." Or, "Ow, that demo hit me once after chasing me for 30-40 seconds. Oh, he jumped to the control point and doesn't seem to be moving..."
I think the map needs 1-4 small health packs placed around it. I'd suggest 2, one in the blue building that isn't blue spawn and one under the red building that isn't red spawn or the CP building.
I wish we could just get the editable map files so I can change these myself.
You can, if you go to steam/steamapps/<username>/team fortress 2/tf/maps and can find the .bsp or .bz2 file for the map you want. Then, Google VMEX and run each .bsp file you want through it and it'll spit out a Hammer compatible file.