Suggestion: Remove cyberpunk.
All of the props are either really small relative to the size of the map (TV, small chair, water cooler) or really big (large lamp post, strider, telephone pole). Some of the props aren't aligned correctly with the player model so that if you stand in a corner of a building your prop appears outside of the building. Standing with the large lamp post in the music room comes to mind; you can't see the telephone pole at all when you're standing in the same room as the prop. Also, it's disproportionately easy for the props to hide - there's at least 10 spots I've never been found in despite playing roughly 100 hours of the map with people better than myself.
Suggestion: Remove ph_medieval or increase the time drastically. I prefer the latter.
It's a fairly well designed map but it's huge and full of secrets (e.g. fake walls) and even a full team of 15 struggles to cover half the map in the allotted time. Suggested round time: 5:30 + the 30-second setup, 6 minutes total per round.
Suggestion: Add ph_tundra.
Pros: Well designed map, balanced props, has a snowman that kills you (
), and NO SECRETS. Oh, yeah, there's sone fairly neat spots too.
Cons: Yet another map that demos can 2-sticky right to red spawn and wipe out half the red team, because, let's be honest here, why would anyone ever hide anywhere other than red spawn? [/s]