Author Topic: Map Rotation / Map Suggestions  (Read 163802 times)

Offline VoiDeD

  • Full Admin
  • *****
  • Posts: 2,451
Re: Map Rotation / Map Suggestions
« Reply #255 on: December 24, 2013, 02:26:07 am »
Added ph_dockyard_a2 to the rotation.

Offline VoiDeD

  • Full Admin
  • *****
  • Posts: 2,451
Re: Map Rotation / Map Suggestions
« Reply #256 on: December 25, 2013, 04:34:46 am »
Updated ph_dockyard_a2 to ph_dockyard_a2_fixed.

Offline VoiDeD

  • Full Admin
  • *****
  • Posts: 2,451
Re: Map Rotation / Map Suggestions
« Reply #257 on: January 09, 2014, 09:00:57 pm »
Temporarily removed the following map from rotation because Valve happened:

ph_watchtower_a1
ph_mountain_a2
arena_brawl_b1
« Last Edit: January 10, 2014, 12:54:01 am by VoiDeD »

Offline VoiDeD

  • Full Admin
  • *****
  • Posts: 2,451
Re: Map Rotation / Map Suggestions
« Reply #258 on: January 10, 2014, 12:12:21 pm »
Valve has released a client update that has apparently fixed the crashing issue, so I've thrown the maps back into rotation.

Offline Marshii

  • Member
  • *
  • Posts: 235
Re: Map Rotation / Map Suggestions
« Reply #259 on: January 26, 2014, 12:41:09 pm »

Offline VoiDeD

  • Full Admin
  • *****
  • Posts: 2,451
Re: Map Rotation / Map Suggestions
« Reply #260 on: January 26, 2014, 08:53:58 pm »
Added ph_007facility_a2 to the rotation.

Offline Marshii

  • Member
  • *
  • Posts: 235
Re: Map Rotation / Map Suggestions
« Reply #261 on: January 27, 2014, 12:02:43 am »
Is there a possibility of reducing the round time of Kakariko (ideally between 60 and 90 seconds)? Thoughts?

Offline box

  • Member
  • *
  • Posts: 153
  • Str8 Up Pimp, Classyle
Re: Map Rotation / Map Suggestions
« Reply #262 on: January 27, 2014, 02:21:27 pm »
thought we had a whole thread about it, along w/the removing from server thing

Offline Marshii

  • Member
  • *
  • Posts: 235
Re: Map Rotation / Map Suggestions
« Reply #263 on: January 27, 2014, 04:08:50 pm »
I thought the thread was for removing it which I seem to remember was resolved. The above idea came up after playing on Kaka recently with a lot of regulars - last props usually have about 2 to 2:30mins left to survive against flare gun sharp shooters and rocket jump good-ens. Ha, not going to happen (obviously props do win on occasion, but to be honest they must get very lucky).

Offline Marshii

  • Member
  • *
  • Posts: 235
Re: Map Rotation / Map Suggestions
« Reply #264 on: January 28, 2014, 04:47:31 pm »
Ok, I've just updated Courtyard, now v1_6

List of changes as follows:
-Closed off all 'window' rooms reducing areas required to be searched which are often forgotten about anyway.
-Vastly reduced roof space so running around on the roofs is less of an option as you cannot hide over the lip of the roofs.
-Removed the barrier separating top 'hut' into two sections - now just one room with an entrance at both ends.
-Changed Blue Spawn > Now much smaller and is more of a corner rather than a whole empty corridor of wasted space.
-Other minor changes around the map removing tiny corners in occluded areas which require time to get to with nothing around > Less time required to search places such as the stage
-Added a second music button and fixed 'looping', music will now not continue after round end.
*Note - There are no changes to the config file (still using v1_4 config) but the bsp is now v1_6*

I hope these changes make courtyard seen of less of an "outrageously large" map and now puts it in 'Medium / Large' category as running space, 'tiny nook spots' and time taken to get in between 'places of search interest' has been much reduced.

Here's a link to the dropbox; Not that link, hotfix below, sorry
« Last Edit: January 28, 2014, 05:07:27 pm by Marshii »

Offline Marshii

  • Member
  • *
  • Posts: 235
Re: Map Rotation / Map Suggestions
« Reply #265 on: January 28, 2014, 05:05:15 pm »
Woah, hotfix for lighting issue - now v1_65

https://www.dropbox.com/sh/3mw42r2i1tvgpky/3ztDm5Cg8Y

Offline VoiDeD

  • Full Admin
  • *****
  • Posts: 2,451
Re: Map Rotation / Map Suggestions
« Reply #266 on: January 29, 2014, 03:30:35 am »
Updated ph_courtyard_v1_5 to ph_courtyard_v1_65.

Thanks for the update!

Offline Marshii

  • Member
  • *
  • Posts: 235
Re: Map Rotation / Map Suggestions
« Reply #267 on: January 31, 2014, 12:30:18 pm »
Updated ph_007facility_a2 to ph_007facility_a3
There is an updated config file!!!
Changes to config:
-Removed prop...forest/woodpile.mdl
-Increased time to 210 from 190
Changes to map:
-Broken some glass in the pipe areas to allow more running options
-Added props here and there...hint 'theremaybeanaddedsecretortwo'
-Added a couple more spots
-Opened up both sides of 'Frog Area' under the control room and a chair to stop people getting stuck down there as hunters
-Changed a music button from Persona 4 Reincarnation to a more tense 007 theme 'Pipeline' from The World Is Not Enough
-Included an Overview Video on Youtube >

-Changes to config (as above)
Dropbox location for .bsp and a3 config > https://www.dropbox.com/sh/o0na8c09c1fkgik/r_Cipsf3XS

Offline Marshii

  • Member
  • *
  • Posts: 235
Re: Map Rotation / Map Suggestions
« Reply #268 on: January 31, 2014, 01:08:15 pm »
Quickly added the swapped out music back in by popular demand - Now 4 music buttons total
Version is a4 with the a3 config file
https://www.dropbox.com/sh/mgzqzf3tnxn03ur/N4RRo21vkt

Offline VoiDeD

  • Full Admin
  • *****
  • Posts: 2,451
Re: Map Rotation / Map Suggestions
« Reply #269 on: January 31, 2014, 11:10:45 pm »
Updated ph_007facility_a2 to ph_007facility_a4.