Author Topic: Map Rotation / Map Suggestions  (Read 163851 times)

Offline MrEskimoMan

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Re: Map Rotation / Map Suggestions
« Reply #225 on: August 21, 2013, 10:41:26 am »
Which one even is Desolation? Can't remember if I've ever actually played it.
the one where you can get out of the map
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Offline BLAKUboy

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Re: Map Rotation / Map Suggestions
« Reply #226 on: August 21, 2013, 11:06:54 am »
You'll have to be a bit more specific...
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Offline box

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Re: Map Rotation / Map Suggestions
« Reply #227 on: August 21, 2013, 12:15:45 pm »
Which one even is Desolation? Can't remember if I've ever actually played it.


Probably because people are always voting kakariko, ph manor and redstone. The below is the desolation we've been using (and much better in my opinion, from mapping and lighting point of views). The new one which is only on one server that I know of, other than SH now. While its the same size, it has more shit in it. For sure it makes running as a prop easier, though not many more hiding spots are added. That could be fixed w/clipping adjustments. The lighting on this new one is pretty bad in that it reveals a lot more than the old one.


Offline MrEskimoMan

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Re: Map Rotation / Map Suggestions
« Reply #228 on: August 21, 2013, 12:37:12 pm »
oops i mistook it for basalt
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Offline Chikiro

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Re: Map Rotation / Map Suggestions
« Reply #229 on: September 09, 2013, 05:25:08 pm »
I just now noticed the update for desolation, and am not happy about it.  I find that the older version is faaaaar better than the newer version.  (Same goes for the older version of farm xD).  Ive played the newer version of desolation on gm before, and absolutely hated it.  Sure, there are more spots to hide, but more spots doesn't necessarily mean better (i.e. FARM).

Offline MrEskimoMan

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Re: Map Rotation / Map Suggestions
« Reply #230 on: September 10, 2013, 11:33:19 am »
why did it even get changed?
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Offline Chikiro

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Re: Map Rotation / Map Suggestions
« Reply #231 on: September 10, 2013, 12:21:32 pm »
why did it even get changed?
Probably the same answer to the question: why did they try to add ghostmode to ph?

Offline box

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Re: Map Rotation / Map Suggestions
« Reply #232 on: September 10, 2013, 12:51:03 pm »
I just now noticed the update for desolation, and am not happy about it.  I find that the older version is faaaaar better than the newer version.  (Same goes for the older version of farm xD).  Ive played the newer version of desolation on gm before, and absolutely hated it.  Sure, there are more spots to hide, but more spots doesn't necessarily mean better (i.e. FARM).

Agreed. As I said, the lighting etc is much better on the previous version and the map seems more finished and less cluttered.

Offline Marshii

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Re: Map Rotation / Map Suggestions
« Reply #233 on: September 20, 2013, 05:06:56 pm »

Offline Marshii

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Re: Map Rotation / Map Suggestions
« Reply #234 on: September 20, 2013, 05:41:09 pm »
Console shouldn't be screaming at you any more, you want v1_2

https://www.dropbox.com/sh/jxdfsi2ekhgunwp/YRSJT8_LpO

Offline Cant think of a name

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Re: Map Rotation / Map Suggestions
« Reply #235 on: September 20, 2013, 08:03:35 pm »
Marshii your new map doesn't have the cp bonus. It says it refreshes but nothing happens when you run over the cp.

Offline Shooter`

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Re: Map Rotation / Map Suggestions
« Reply #236 on: September 20, 2013, 08:15:51 pm »
Marshii your new map doesn't have the cp bonus. It says it refreshes but nothing happens when you run over the cp.

It's because the CP is a prop_static; it has to be a prop_dynamic.

Offline Cant think of a name

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Re: Map Rotation / Map Suggestions
« Reply #237 on: September 20, 2013, 08:19:03 pm »
It's because the CP is a prop_static; it has to be a prop_dynamic.
Didn't know that about these; would he be able to fix it easily?

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #238 on: September 20, 2013, 08:26:46 pm »
Console shouldn't be screaming at you any more, you want v1_2

https://www.dropbox.com/sh/jxdfsi2ekhgunwp/YRSJT8_LpO

Pretty fun map, I think mostly everyone enjoyed playing on it during a playtest of it.

There are two issues, one has already been mentioned in this thread.

  • Cap point needs to be a prop_dynamic in order for the prophunt plugin to handle players touching it.
  • Should throw some info_observer_point's around so that players who join in get a camera they can spectate through.

After those two get solved, it'll be ready for rotation.

Offline Shooter`

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Re: Map Rotation / Map Suggestions
« Reply #239 on: September 21, 2013, 01:47:52 am »
Didn't know that about these; would he be able to fix it easily?

Yes, open the map in hammer. Double click the control point. Find where it says prop_static. Highlight 'static'. Delete 'static'. Type in 'dynamic'. Hit enter. Hit apply. Done.