Author Topic: Map Rotation / Map Suggestions  (Read 274882 times)

Offline Toadgineer

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Re: Map Rotation / Map Suggestions
« Reply #210 on: September 13, 2013, 09:39:09 pm »
Added vsh_dr_wolfenstein_v1_1 to the rotation.

While it does seem like a cool map, there's a couple of things I'd like to point out regarding the third floor (provided you actually managed to survive the hammers, platforms, and the spikes, hehe).

1) If a ghost makes it to the end of the third floor, Hale gets automatically tele'd to the end zone. It would be nice to fix this so that dead people are freely able to roam around, without messing with Hale.
2) The "steam" obstacle on the same floor seems impossible to pass (while the first pipe has a decent pattern to it which you can dodge, the rest are in sync, creating an impossible-to-avoid wall) . I just barely managed to get past once thanks to throwing myself a Sandvich as a Heavy. Each time you get "hit" by the obstacle, you lose like 150 HP.

Yes, I am aware of the hammers and platforms, but I think with a little patience and practice, it shouldn't be too big a problem (think safety_first and badwater respectively).

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #211 on: September 13, 2013, 11:56:15 pm »
1) If a ghost makes it to the end of the third floor, Hale gets automatically tele'd to the end zone. It would be nice to fix this so that dead people are freely able to roam around, without messing with Hale.
I've disabled ghostmode on that map.

2) The "steam" obstacle on the same floor seems impossible to pass (while the first pipe has a decent pattern to it which you can dodge, the rest are in sync, creating an impossible-to-avoid wall) . I just barely managed to get past once thanks to throwing myself a Sandvich as a Heavy. Each time you get "hit" by the obstacle, you lose like 150 HP.
It's definitely possible to get across, but the steam is a little offset from the actual pattern. You have to move over to the next steam jet a lot earlier. The jets should be doing only 50 damage though, so I've also fixed that.


Offline BoBoBo-Bo Bo-BoBoBo

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Re: Map Rotation / Map Suggestions
« Reply #213 on: September 14, 2013, 11:10:58 pm »
the forest one i posted and voidy had in is gay


Offline Punishment_Fatal

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Re: Map Rotation / Map Suggestions
« Reply #214 on: October 21, 2013, 06:40:46 pm »

Usually around Trading Hell and Zombie Hell. Message me on Steam if you need something.

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #215 on: October 22, 2013, 02:30:56 am »
Added vsh_dr_delay_b1_fixed to the rotation.

Offline BLAKUboy

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Re: Map Rotation / Map Suggestions
« Reply #216 on: October 22, 2013, 08:08:46 pm »
Delay's motivator is way too fast for how long the map is. Only way to win is if Hale gives a freerun. Or, of course, he doesn't know how2rushers.
« Last Edit: October 22, 2013, 08:14:34 pm by BLAKUboy »
I am totally the prettiest girl on the Prop Hunt server.
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Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #217 on: October 22, 2013, 09:58:31 pm »
The built in motivator or the timer we have?

Offline Punishment_Fatal

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Re: Map Rotation / Map Suggestions
« Reply #218 on: October 22, 2013, 10:04:57 pm »
The built in motivator or the timer we have?
The built in motivator. I think it spawns 1:30 after the map starts and moves at the speed of around a Medic/Pyro.

Usually around Trading Hell and Zombie Hell. Message me on Steam if you need something.

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #219 on: October 22, 2013, 10:31:24 pm »
I'm fairly certain this can be attributed to it just being a new map. Eventually players will learn the traps and the motivator shouldn't be an issue.

Offline Nurse Pinkamena

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Re: Map Rotation / Map Suggestions
« Reply #220 on: October 22, 2013, 11:49:23 pm »
its like slay and dust people just get used to it

Offline BLAKUboy

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Re: Map Rotation / Map Suggestions
« Reply #221 on: October 27, 2013, 08:22:22 pm »
Apparently you can Caber over the doors at the end of Prison Escape. Don't know if we care to fix that. >_>
I am totally the prettiest girl on the Prop Hunt server.
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Offline Knucklejoe

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Re: Map Rotation / Map Suggestions
« Reply #222 on: October 27, 2013, 11:46:48 pm »
Apparently you can Caber over the doors at the end of Prison Escape. Don't know if we care to fix that. >_>
Well... The caber's purpose is to skip one trap...

Offline BoBoBo-Bo Bo-BoBoBo

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Re: Map Rotation / Map Suggestions
« Reply #223 on: October 28, 2013, 08:28:31 am »
caber is for skipping a trap that is a trap so it can be skipped


Offline BLAKUboy

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Re: Map Rotation / Map Suggestions
« Reply #224 on: November 12, 2013, 03:53:43 pm »
I am totally the prettiest girl on the Prop Hunt server.
#PrettiestGirl2013 #SoTryhard