Author Topic: Map Rotation / Map Suggestions  (Read 274495 times)

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #45 on: September 15, 2012, 12:17:10 pm »
Was there a cap point on dr_cube v2? Because people is capping every round and makes the map unplayable
Here is a pic
http://steamcommunity.com/sharedfiles/filedetails/?id=96449798



Friggin easter eggs. Do you know how people are getting there?

Offline Sakuya

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Re: Map Rotation / Map Suggestions
« Reply #46 on: September 15, 2012, 06:18:01 pm »
Right after spawn, you just have to jump into the corner on the right side. It will teleport you into cap point
« Last Edit: September 15, 2012, 06:24:20 pm by Sakuya »

Offline Sakuya

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Re: Map Rotation / Map Suggestions
« Reply #47 on: September 16, 2012, 03:25:42 pm »
Double posting with a picture
http://steamcommunity.com/sharedfiles/filedetails/?id=96850611
That corner teleports you to cap point

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #48 on: September 16, 2012, 04:35:00 pm »
Thanks, I've fixed that now.

Also added vsh_dr_smexytraps_v2 to the rotation.

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #49 on: September 17, 2012, 09:05:58 pm »
Diealready has been kind enough to convert another map!

Added vsh_dr_aztecan_tf2 to the rotation.

Offline Sakuya

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Re: Map Rotation / Map Suggestions
« Reply #50 on: September 18, 2012, 09:06:00 pm »

Offline Diealready

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Re: Map Rotation / Map Suggestions
« Reply #51 on: September 19, 2012, 01:05:53 am »
Caber just needs to be removed for fucks sakes, causes way more trouble in exploits than what it's even useful for.
Only time I see people using caber in a useful way is to get past the first trap in mario, everywhere else is just exploits exploits exploits.

Offline bombs

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Re: Map Rotation / Map Suggestions
« Reply #52 on: September 19, 2012, 02:42:07 am »
Aztecan needs some fixin'
As demo you can skip a lot of traps, there is a small path there, look
http://cloud-2.steampowered.com/ugc/937003993045526360/0C17415255126DD3C13FE483B691F88B20D5AF14/
http://cloud.steampowered.com/ugc/937003993045527246/32E2069A1527C583D3342A2428797F46E149FD23/


god i hope that guy wasn't being serious about skrillex inventing dubstep

and yeah caber is not really fair to begin with imo

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #53 on: September 19, 2012, 11:57:57 am »
Bah. You guys. :(

The caber is balanced in the way of being one time use, similar to the scout's bonk and spy's deadringer. All these weapons are designed to give you the ability to get through hopefully just one trap.

I'll end up placing some zones on the map as I don't really want to remove the caber.

Offline bombs

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Re: Map Rotation / Map Suggestions
« Reply #54 on: September 19, 2012, 01:03:24 pm »
Bah. You guys. :(

The caber is balanced in the way of being one time use, similar to the scout's bonk and spy's deadringer. All these weapons are designed to give you the ability to get through hopefully just one trap.

I'll end up placing some zones on the map as I don't really want to remove the caber.


ur balanced >:(

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #55 on: September 19, 2012, 11:27:06 pm »
Diealready has recompiled the map to fix the ledges, so that should be fixed now!

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #56 on: September 23, 2012, 05:39:09 pm »
Updated vsh_dr_horrors_prefinal to vsh_dr_horrors, and vsh_dr_mario_b3 to vsh_dr_mario_b4.

Offline Muttonchops

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Re: Map Rotation / Map Suggestions
« Reply #57 on: September 23, 2012, 07:31:23 pm »
While I was surfing the web for a map, I found this:

http://www.gamebanana.com/maps/159127

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #58 on: September 23, 2012, 07:33:37 pm »
Nobbly traps is really awful, we've tested it out long ago.

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #59 on: September 23, 2012, 11:03:59 pm »
Added vsh_dr_darkwoods_b1 to the rotation.