Yeah yeah not happy about the maps still being renamed but I talked to Voidy and stuff should get sorted soon!
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In the case of what a map was originally shared as, keep these as vsh_dr_:
vsh_dr_block_v9
vsh_dr_coldmetal_rebalance_fix
vsh_dr_crash_bandicoot_v6
vsh_dr_dust_b3_fixed
vsh_dr_forest_b7
vsh_dr_gaytower_v2_fixed
vsh_dr_goldfever_tf2_b4
vsh_dr_hot_desert_v9_fix
vsh_dr_ironworks_beta03
vsh_dr_minecraftworld_b3
vsh_dr_office_v5
vsh_dr_slay_b5
vsh_dr_space_v13
vsh_dr_steamworks_extreme_b3a
vsh_dr_time_travel_v5
However, in the case of which maps get broken when renamed, keep these as vsh_dr_: (choose this list or the above list)
vsh_dr_coldmetal_rebalance_fix
vsh_dr_crash_bandicoot_v6
vsh_dr_dust_b3_fixed
vsh_dr_forest_b7
vsh_dr_hot_desert_v9_fix
vsh_dr_space_v13
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Make sure to rename pirate adventure back to dr_baby_pirate_adventure_fix2 , for you renamed it further cause the filename didn't fit with vsh_!
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Playstation - The most important map in deathrun history:
https://fortresslabs.tf/playstation/deathrun_playstation.zipTechnoir update:
https://mega.nz/#!bZIkHAKa!QKP6Mzty1FywdabnoRRUZIGdZygkmODjxuUOzvFjwos
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Add this to the winterhill_beta2 stripper config! This will stop the map from crashing players:
filter:
{
"classname" "infodecal"
}
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Bonus: Set tf_allow_player_use to 1 please!