Author Topic: Map Rotation / Map Suggestions  (Read 274337 times)

Offline BoBoBo-Bo Bo-BoBoBo

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Re: Map Rotation / Map Suggestions
« Reply #375 on: February 22, 2014, 12:26:30 pm »


Offline 111112oo

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dr_wintervalley
« Reply #376 on: February 22, 2014, 03:47:43 pm »
looks like it wasn't put work on it

At least its isnt bad as factory and the traps are intresting.
ANOTHER NEW MAP YEY!
http://tf2.gamebanana.com/maps/179257
Edit: Just updated, 1 more trap and a minigame.
« Last Edit: February 23, 2014, 02:51:25 pm by 111112oo »

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #377 on: February 23, 2014, 06:47:36 pm »
Added the following maps to rotation:

vsh_dr_corridor_v2
vsh_dr_wintervalley_beta1

Offline Quiche Robbery

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Re: Map Rotation / Map Suggestions
« Reply #378 on: February 24, 2014, 06:11:21 pm »
Hey again,

I've got two more maps that I've ported from CS:S. I don't really mind that you use the maps as long as you promise not to remove my logo or the OPST's or the original map maker's.

https://www.dropbox.com/s/plthh32tkjfvrq5/vsh_dr_pain_facility.bsp

vsh_dr_pain_facility - avoid the traps and get to the end in this cartoon-themed map. Look out for the secret music room!

https://www.dropbox.com/s/1hg7jrulmpiwg2q/vsh_dr_pool_party_v4.bsp

vsh_dr_pool_party - a fun, easter-egg filled map with a unique ending.


Feel free to report any bugs to me. Be warned, however, that these maps are optimised for the OutPost, which means that both the maps give Hale a large speed boost (equivalent to being whipped by a Solly) so that might be a bit problematic.

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #379 on: February 24, 2014, 06:38:46 pm »
Be warned, however, that these maps are optimised for the OutPost, which means that both the maps give Hale a large speed boost (equivalent to being whipped by a Solly) so that might be a bit problematic.

We have the ability to remove that.


Feel free to report any bugs to me.

How exactly are we to report issues? The last time I reported issues, they apparently went unnoticed.

Okay well pain facility seems well done and I didn't discover any glaring issues.

However, here's a few things with pool party:


And the second trap in this series moved me outside of the activation area and somehow got me stuck in the wall:


In addition to some missing sounds:
Failed to load sound "ambient\water_splash1.wav", file probably missing from disk/repository
Failed to load sound "ambient\weather\drip_loop1.wav", file probably missing from disk/repository
Failed to load sound "ambient\machines\refrigerator.wav", file probably missing from disk/repository
Failed to load sound "ambient\waterrun.wav", file probably missing from disk/repository
« Last Edit: February 24, 2014, 07:23:23 pm by VoiDeD »

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #380 on: February 24, 2014, 07:34:11 pm »
Added vsh_dr_pain_facility to the rotation.

Offline 111112oo

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Re: Map Rotation / Map Suggestions
« Reply #381 on: February 24, 2014, 11:05:10 pm »
EDIT: doubted map too much, but it still is a piece of shit with those op traps, Here's some suggestions: Make a custom area for humiliation, as the nade arena doesn't fit, make the title at spawn spin, Create better ending logos, create a better ported by quiche robbery title. + use the actual map title: dr_pains_facility
(doctor pains facility)
« Last Edit: February 25, 2014, 12:40:04 am by 111112oo »

Offline Quiche Robbery

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Re: Map Rotation / Map Suggestions
« Reply #382 on: February 25, 2014, 01:54:32 am »
@Voided - I think I know what's causing the missing texture for the first trap, I'll try and change that. As for the second trap, I'm planning to remove that because the trap itself is fairly useless, it only knocks players into the water.


https://www.dropbox.com/s/a32ctvj0datinza/vsh_dr_pool_party_v5.zip - fixed version
« Last Edit: February 25, 2014, 06:31:36 am by Quiche Robbery »

Offline 111112oo

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Re: Map Rotation / Map Suggestions
« Reply #383 on: February 26, 2014, 12:52:09 am »
Dr_trollrun needs the timer to be turned off when someone reaches the end.

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #384 on: February 26, 2014, 05:16:00 pm »
Added vsh_dr_pool_party_v5 to the rotation.

Dr_trollrun needs the timer to be turned off when someone reaches the end.
Done.

Offline 111112oo

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Re: Map Rotation / Map Suggestions
« Reply #385 on: February 26, 2014, 11:09:12 pm »
Added vsh_dr_pool_party_v5 to the rotation.
Done.
BAD, VERY BAD.

Guess I'll have to re-port another map.
« Last Edit: February 26, 2014, 11:37:06 pm by 111112oo »

Offline BLAKUboy

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Re: Map Rotation / Map Suggestions
« Reply #386 on: February 27, 2014, 08:27:52 pm »
Can we please tone down the insane killzone on Pool Party's motivator? Might also consider turning off pushing in the crouch jump ladder on Wintervalley. It's annoying as fuck already considering how thin and invisible the "ledges" are.
I am totally the prettiest girl on the Prop Hunt server.
#PrettiestGirl2013 #SoTryhard

Offline BLAKUboy

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Re: Map Rotation / Map Suggestions
« Reply #387 on: February 27, 2014, 08:40:05 pm »
https://www.mediafire.com/?d0hwwj6dxiv4zw1

This is a sign of a terrible map.
I am totally the prettiest girl on the Prop Hunt server.
#PrettiestGirl2013 #SoTryhard

Offline 111112oo

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Re: Map Rotation / Map Suggestions
« Reply #388 on: February 27, 2014, 11:01:58 pm »
https://www.mediafire.com/?d0hwwj6dxiv4zw1

This is a sign of a terrible map.

WOW, I even fixed that in my failed port of this map.

Offline Quiche Robbery

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Re: Map Rotation / Map Suggestions
« Reply #389 on: February 28, 2014, 02:03:55 am »
Like I said before, pool_party was designed and optimized for the OPST, where classes are limited to melee weapons only and there are no cabers, so that's why I didn't include an invisible wall there and I don't plan to in the future.