Author Topic: Map Rotation / Map Suggestions  (Read 274219 times)

Offline BLAKUboy

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Re: Map Rotation / Map Suggestions
« Reply #270 on: December 07, 2013, 01:55:12 pm »
Darkwoods seems to have trouble teleporting Hale to the Race and Knife areas. Knife is one thing since victory is just when you cap the point. But Race requires Hale to be there for runners to win. Can a plugin fix this somehow?
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Offline BLAKUboy

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Re: Map Rotation / Map Suggestions
« Reply #271 on: December 07, 2013, 01:58:13 pm »
Actually, I remember you having to fix Hale getting teleported to the runners' side of Race. Could this be an issue caused by that?
I am totally the prettiest girl on the Prop Hunt server.
#PrettiestGirl2013 #SoTryhard

Offline BLAKUboy

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Re: Map Rotation / Map Suggestions
« Reply #272 on: December 07, 2013, 02:27:25 pm »
Can we turn off taunting on the ghost trap of Inca? People are just sitting there spamming taunts.
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Offline BLAKUboy

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Re: Map Rotation / Map Suggestions
« Reply #273 on: December 07, 2013, 09:08:29 pm »
Can we disable the motivator on Hot Desert? Even moving at a decent pace it still gets you before you're even halfway done. Hell, on a freerun it comes pretty close.
I am totally the prettiest girl on the Prop Hunt server.
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Offline 111112oo

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Re: Map Rotation / Map Suggestions
« Reply #274 on: December 09, 2013, 12:03:44 am »

Offline 111112oo

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Re: Map Rotation / Map Suggestions
« Reply #275 on: December 11, 2013, 10:32:46 pm »
I ported a deathrun map: https://www.dropbox.com/s/umy1gqovz3sbzax/dr_dreamytrack_b1.rar
------------------------------
Yes, I know this wasn't the best map to port, but I needed some practice porting as my family guy port was a disaster.
My next port will be of a more popular map.
I ported this map within 3 days so expect more soon.
Please report bugs.
-------------------------------
-Rotating traps ported (only Hawke, Quiche and diealready seem to get this right)
-2/3 pickups ported, the unported one is replaced.
-Secret music fixed
-Some trap fixes/extensions
-Added some trap sounds
-No minigames because they were crap, they may come in a future version.

I also need a "Ported by 111112oo (for SH)" texture made, If anybody could do that, that'll be great.

EDIT: Next map is H****H** or *R**
« Last Edit: December 13, 2013, 12:38:35 am by 111112oo »

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #276 on: December 12, 2013, 11:23:55 pm »
K.

Do you want me to compile a list of moving platforms to put a nopush zone on? Trying to find the map that instigated that post, but Darkwoods could use it in a few spots(first 1-3 traps and the platforms moving in a circle before the Duck Tales trap which could also use it since you can break it by having 2 people stand against the back wall). Cocainum is a more popular map with this problem so would be better strictly for testing though(vertical platforms on the tower).

Okay so through experimentation, it looks like our nocollide zones allow platforms to move correctly even when 2 players are attempting to stop them.

I've added the zones to the areas you mentioned here. If you know of any other trouble spots that can benefit from the zones please let me know.

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #277 on: December 13, 2013, 12:08:00 am »
Added the following maps to rotation:

vsh_dr_dreamytrack_b1
vsh_dr_sketchyrun_final2

I ported a deathrun map: https://www.dropbox.com/s/umy1gqovz3sbzax/dr_dreamytrack_b1.rar
------------------------------
Yes, I know this wasn't the best map to port, but I needed some practice porting as my family guy port was a disaster.
My next port will be of a more popular map.
I ported this map within 3 days so expect more soon.
Please report bugs.
-------------------------------
-Rotating traps ported (only Hawke and Quiche seem to get this right)
-2/3 pickups ported, the unported one is replaced.
-Secret music fixed
-Some trap fixes/extensions
-Added some trap sounds
-No minigames because they were crap, they may come in a future version.

Sweet, thanks for all the maps thusfar.

The only glaring issue I saw was a missing texture at the very end of the map: http://steamcommunity.com/id/VoiDeD/screenshot/703983393768727914

I also need a "Ported by 111112oo (for SH)" texture made, If anybody could do that, that'll be great.

EDIT: Next map is H****H** or *R**

Personally I'm iffy about branding, but it's totally up to you to include it or not.

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #278 on: December 13, 2013, 01:04:18 am »
Actually, I remember you having to fix Hale getting teleported to the runners' side of Race. Could this be an issue caused by that?


Shouldn't be, but I've added some logic that will attempt to teleport Hale to the race area just in case.

Can we turn off taunting on the ghost trap of Inca? People are just sitting there spamming taunts.




Can we disable the motivator on Hot Desert? Even moving at a decent pace it still gets you before you're even halfway done. Hell, on a freerun it comes pretty close.


I've added logic that will delay the motivator by another 120 seconds. That should put it in line with the round timer.

Offline BLAKUboy

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Re: Map Rotation / Map Suggestions
« Reply #279 on: December 13, 2013, 05:58:28 pm »
If you know of any other trouble spots that can benefit from the zones please let me know.

I'll keep you posted. Thank you.



It's kind of infuriating when half the team is spamming Meet the Medic and Shred Alert causing even the most high end computers to lag. Not to mention they can just sit there the entire round doing it.

Quote
I've added logic that will delay the motivator by another 120 seconds. That should put it in line with the round timer.

Thank you based Voidy.
I am totally the prettiest girl on the Prop Hunt server.
#PrettiestGirl2013 #SoTryhard

Offline BLAKUboy

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Re: Map Rotation / Map Suggestions
« Reply #280 on: December 13, 2013, 08:41:11 pm »
Could it maybe be an idea to put a light damage zone at the end of Bhop platform traps(the ones that break after you jump on them) so as to discourage platform trolling? A more active solution to a constant problem would be a good thing I think.
I am totally the prettiest girl on the Prop Hunt server.
#PrettiestGirl2013 #SoTryhard

Offline BLAKUboy

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Re: Map Rotation / Map Suggestions
« Reply #281 on: December 13, 2013, 09:10:29 pm »
Can we get a nopush zone on the invisible ramp on Gaytower? Kinda hard to deal with pushing when you're having to look straight up on such a thin platform.
I am totally the prettiest girl on the Prop Hunt server.
#PrettiestGirl2013 #SoTryhard

Offline BLAKUboy

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Re: Map Rotation / Map Suggestions
« Reply #282 on: December 13, 2013, 09:25:10 pm »
Hale's shotgun doesn't activate Gaytower traps. Is there a way to fix this through plugins?
I am totally the prettiest girl on the Prop Hunt server.
#PrettiestGirl2013 #SoTryhard

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #283 on: December 13, 2013, 10:02:41 pm »
Can we get a nopush zone on the invisible ramp on Gaytower? Kinda hard to deal with pushing when you're having to look straight up on such a thin platform.
Done.

Hale's shotgun doesn't activate Gaytower traps. Is there a way to fix this through plugins?
Yep, fixed.

Offline 111112oo

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Re: Map Rotation / Map Suggestions
« Reply #284 on: December 13, 2013, 10:28:28 pm »
*broken wip map*
« Last Edit: December 13, 2013, 10:44:44 pm by 111112oo »