Author Topic: Map Rotation / Map Suggestions  (Read 274108 times)

Offline BLAKUboy

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Re: Map Rotation / Map Suggestions
« Reply #510 on: November 25, 2014, 02:19:25 pm »
Player collision stops the lowering platform on Sawmill.
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Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #511 on: November 27, 2014, 07:30:15 pm »
Player collision stops the lowering platform on Sawmill.

Fixed, thanks.

Offline BLAKUboy

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Re: Map Rotation / Map Suggestions
« Reply #512 on: December 02, 2014, 02:47:34 pm »
https://www.mediafire.com/?g3i46l6g70uv1ho

On Pirate Adventure you can break the trap after the cannon by standing on the very edge after it's activated, preventing the rest of the team from progressing.
I am totally the prettiest girl on the Prop Hunt server.
#PrettiestGirl2013 #SoTryhard

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #513 on: December 02, 2014, 06:05:10 pm »
Added vsh_dr_volvagias_lair_beta03 to the rotation.

Offline BLAKUboy

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Re: Map Rotation / Map Suggestions
« Reply #514 on: December 03, 2014, 08:59:34 pm »
Also on Pirate Adventure, the little metal door you have to crouch through can be broken so that it won't open. It seems to be caused by someone standing near it until it closes. It will not open again until the area is completely cleared.

Not sure there's much Voidy can do, but the mapmaker might like to know.
I am totally the prettiest girl on the Prop Hunt server.
#PrettiestGirl2013 #SoTryhard

Offline TheShip

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Re: Map Rotation / Map Suggestions
« Reply #515 on: December 05, 2014, 03:30:33 pm »
I updated my map yesterday, now all bugs that could delay an entire round are fixed (I hope):

http://tf2.gamebanana.com/maps/183463

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #516 on: December 11, 2014, 06:11:10 pm »
Updated vsh_dr_pirate_adventure_baby to vsh_dr_pirate_adventure_bby2.

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #517 on: January 15, 2015, 10:37:24 pm »
Updated vsh_dr_delay_b3 to vsh_dr_delay_b3_fix. This should fix issues with the medic player model being invisible.

Offline Whitepaw

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Re: Map Rotation / Map Suggestions
« Reply #518 on: February 06, 2015, 08:53:54 pm »
http://tf2.gamebanana.com/maps/182962

Bank has been updated. He said the crashes should be fixed too.

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #519 on: February 06, 2015, 10:56:05 pm »
Updated vsh_dr_bank_v1 to vsh_dr_bank_v2.

Offline 111112oo

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dr_cryptnecrodancer
« Reply #520 on: March 01, 2015, 02:39:13 pm »

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #521 on: March 08, 2015, 04:38:18 pm »
Added vsh_dr_cryptnecrodancer_v3 to the rotation.

Sorry for the delay, it's been a long week of classes/new puppy.

Offline ChaosStarlight

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Re: Map Rotation / Map Suggestions
« Reply #522 on: March 19, 2015, 03:02:16 am »
http://tf2.gamebanana.com/maps/178596

Super Mario 64 got fixed for it's bugs and such.
~Chaos Starlight~

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Offline ChaosStarlight

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Re: Map Rotation / Map Suggestions
« Reply #523 on: March 19, 2015, 03:07:45 am »
http://tf2.gamebanana.com/maps/184894

Crypt was updated as well.
~Chaos Starlight~

~Avid Deathrunner and Freak Fortress player~

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #524 on: March 20, 2015, 02:35:53 am »
Updated vsh_dr_cryptnecrodancer_v3 to vsh_dr_cryptnecrodancer_v4.
Updated vsh_dr_supermario64_v5 to vsh_dr_supermario64_v6a.