Author Topic: Map Rotation / Map Suggestions  (Read 274110 times)

Offline 111112oo

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Re: Map Rotation / Map Suggestions
« Reply #495 on: November 07, 2014, 06:18:53 am »
Hey I just finished my Deathrun map:
http://tf2.gamebanana.com/maps/183463

Please change that water texture into actual water, oh god,.
EDIT: Spectated around the map, was cool. It seemed VERY VERY BIG. I do also think a lot of textures should be improved on, also minigame was ugly. It's an okay map that's kinda cool.
« Last Edit: November 07, 2014, 07:04:07 am by 111112oo »

Offline TheShip

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Re: Map Rotation / Map Suggestions
« Reply #496 on: November 07, 2014, 08:59:11 am »
Please change that water texture into actual water, oh god,.
EDIT: Spectated around the map, was cool. It seemed VERY VERY BIG. I do also think a lot of textures should be improved on, also minigame was ugly. It's an okay map that's kinda cool.

About the water texture, when I first started creating the map. It was suposed to be the actual water texture, but when I tried to test it, it didn't work (it appeared as the skybox texture) so I had to change it.

And I must admit, I rushed when I was making the minigame.

Offline 111112oo

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Re: Map Rotation / Map Suggestions
« Reply #497 on: November 07, 2014, 02:45:20 pm »
About the water texture, when I first started creating the map. It was suposed to be the actual water texture, but when I tried to test it, it didn't work (it appeared as the skybox texture) so I had to change it.

And I must admit, I rushed when I was making the minigame.

Maybe that error because there were leaks in those builds? I might be able to help, don't know. Also fix that Overflow error, this is caused by too much objects in a visleaf. Remove that giant box of skybox around the levels and skybox where necessary. Some lighting could also be improved.

Offline TheShip

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Re: Map Rotation / Map Suggestions
« Reply #498 on: November 07, 2014, 04:35:30 pm »
Maybe that error because there were leaks in those builds? I might be able to help, don't know. Also fix that Overflow error, this is caused by too much objects in a visleaf. Remove that giant box of skybox around the levels and skybox where necessary. Some lighting could also be improved.


I'm editing my map right now. If you want to help me I accept, add me on Steam:
http://steamcommunity.com/profiles/76561198088605661/

Offline BoBoBo-Bo Bo-BoBoBo

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Re: Map Rotation / Map Suggestions
« Reply #499 on: November 07, 2014, 04:45:51 pm »
Does the map have custom music or a hidden music button


Offline 111112oo

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Re: Map Rotation / Map Suggestions
« Reply #500 on: November 07, 2014, 05:20:55 pm »
Does the map have custom music or a hidden music button
It plays music at the beginning.

Offline BoBoBo-Bo Bo-BoBoBo

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Re: Map Rotation / Map Suggestions
« Reply #501 on: November 07, 2014, 05:30:52 pm »
It plays music at the beginning.
oh my better be some good shit


Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #502 on: November 08, 2014, 07:18:13 pm »
Added vsh_dr_pirate_adventure_fix to the rotation.

Offline TheShip

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Re: Map Rotation / Map Suggestions
« Reply #503 on: November 09, 2014, 12:26:42 am »
I just updated my map, now it's WAY shorter and easier:

http://tf2.gamebanana.com/maps/183463

Some changes:

- After the first ladder, the player go directly into the cave (6 traps removed)
- The disappearing platforms got nerfed.
- Reduced the speed of the spinning swords.

Some screenshots:

http://postimg.org/image/3qbs2libl/
http://postimg.org/image/ealpl6mtd/
http://postimg.org/image/juy6vtloh/
http://postimg.org/image/d5rnft0ch/
http://postimg.org/image/i5p3nr5z5/
http://postimg.org/image/a2qxcfldt/



« Last Edit: November 09, 2014, 01:04:46 am by TheShip »

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #504 on: November 10, 2014, 11:19:38 pm »
The water texture appears to be missing.


Offline TheShip

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Re: Map Rotation / Map Suggestions
« Reply #505 on: November 11, 2014, 06:34:13 am »
The water texture appears to be missing.


Oops I forgot to change the download link. Sorry for that, try again:
http://tf2.gamebanana.com/maps/183463

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #506 on: November 11, 2014, 04:14:14 pm »
Everything seems to be fine now. Unfortunately, I had to rename the map to vsh_dr_pirate_adventure_baby because the full filename was past the 32 character limit of the source engine when the vsh_ prefix is added.

Updated vsh_dr_pirate_adventure_fix to vsh_dr_pirate_adventure_baby.

Offline BLAKUboy

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Re: Map Rotation / Map Suggestions
« Reply #507 on: November 15, 2014, 01:42:43 pm »
On Ironworks, you can prevent the team from moving forward on the third trap. I didn't see how it happened, but it looks like you just have to stand on the box as it's coming up. Got a demo.

https://www.mediafire.com/?7zyzns9h6ppgddl
I am totally the prettiest girl on the Prop Hunt server.
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Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #508 on: November 20, 2014, 08:09:51 pm »
On Ironworks, you can prevent the team from moving forward on the third trap. I didn't see how it happened, but it looks like you just have to stand on the box as it's coming up. Got a demo.

Fixed, thanks!

Offline BLAKUboy

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Re: Map Rotation / Map Suggestions
« Reply #509 on: November 21, 2014, 10:21:46 am »
http://steamcommunity.com/sharedfiles/filedetails/?id=344756414

You can get stuck in the roof of Bandicoot Egypt by standing or jumping or something on the oil block thing trap when it's activated. Somehow. Seems to be a very rare issue, but an issue nonetheless.
I am totally the prettiest girl on the Prop Hunt server.
#PrettiestGirl2013 #SoTryhard