Author Topic: Removal of area51  (Read 10192 times)

Offline Nurse Pinkamena

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Removal of area51
« on: January 22, 2014, 07:52:01 pm »
This server cant work together, 75% of the time someone trolls the buttons we all die, map isnt good anyway, big waste of time please remove from rotation
Edit: or an idiot stands in front of the open door button

Offline Sakuya

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Re: Removal of area51
« Reply #1 on: January 22, 2014, 07:54:03 pm »
Deal with it

Offline Nurse Pinkamena

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Re: Removal of area51
« Reply #2 on: January 22, 2014, 07:55:31 pm »
Its a mess right now on deathrun hell 1

Offline Sakuya

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Re: Removal of area51
« Reply #3 on: January 22, 2014, 07:56:58 pm »
Just report the griefers, then bannu

Offline Nurse Pinkamena

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Re: Removal of area51
« Reply #4 on: January 22, 2014, 07:58:08 pm »
Nah the entire map just needs to be removed
Edit: its everyone

Offline Punishment_Fatal

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Re: Removal of area51
« Reply #5 on: January 22, 2014, 08:13:31 pm »

Usually around Trading Hell and Zombie Hell. Message me on Steam if you need something.

Offline Knucklejoe

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Re: Removal of area51
« Reply #6 on: January 22, 2014, 09:09:46 pm »
http://forums.saxtonhell.com/index.php?topic=1206.0

This is the second call to remove the map this month... I'm still hoping it can be fixed, either by my idea of teleporting all the runners to the second half when the keypad breaks completely or by just removing the keypad and making that door a rush door. I guess we'll see what happens.

Offline Baysick

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Re: Removal of area51
« Reply #7 on: January 22, 2014, 10:54:15 pm »
I didn't have to say anything to the last thread that brought up the issue as I knew the administration team will not take this into consideration. I'm pretty sure this is not an issue but a map feature. You can always jump onto the other deathrun server or do something else to burn the half hour you consider to be a waste of time. All I see is an extraneous challenge.

Deal with it
$@xt0n H3LL 4 L1f3

Offline 111112oo

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Re: Removal of area51
« Reply #8 on: January 23, 2014, 05:22:26 am »
I'm pretty sure this is not an issue but a map feature. All I see is an extraneous challenge.

NOT AN ISSUE??
MAP FEATURE??
CHALLENGE??
Yeah, people suiciding a the code and preventing anyone to pass on many many rounds is certainly a map feature and not an issue. And how is it a challenge exactly when all you do is hope that the guy in front doesn't suicide??

ITS ABSOLOUTLELY BULLLSSHIIIIIIIIT

EDIT: why should we deal with an infuriating issue that happens 75% of the time and prevents people from progressing? It'd be alot easier to remove that fucking code than report and deal with every single person who abuses the code?

EDIT: why ignore the problem when it can be fixed?
« Last Edit: January 23, 2014, 05:35:18 am by 111112oo »

Offline RedLil Sleepy

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Re: Removal of area51
« Reply #9 on: January 23, 2014, 09:10:07 am »
Yeah that part or the map really needs to go.

Offline 14grunt

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Re: Removal of area51
« Reply #10 on: January 23, 2014, 11:18:10 am »
All I see is an extraneous challenge.
Sorry, but again I do not see what is so challenging about a trap that by itself isn't that challenging but is really more difficult because people choose to troll.

So in short, I see no challenge about this trap and it is more trouble than it is worth.

Offline BoBoBo-Bo Bo-BoBoBo

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Re: Removal of area51
« Reply #11 on: January 23, 2014, 01:31:04 pm »
So many trolls now, that delay or rdm in gmod but removing hte map cause people are trolling should just make people who just troll get bannu who do it all the time every time u get to open button thingy
(if we remove area51 where would we put the aliens)


Offline 14grunt

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Re: Removal of area51
« Reply #12 on: January 23, 2014, 02:38:09 pm »
So many trolls now, that delay or rdm in gmod but removing hte map cause people are trolling should just make people who just troll get bannu who do it all the time every time u get to open button thingy
(if we remove area51 where would we put the aliens)
I proposed just taking out the part with the code.

Offline Sakuya

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Re: Removal of area51
« Reply #13 on: January 23, 2014, 06:37:38 pm »
Remove the entire server, deathrun=shithole

Offline VoiDeD

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Re: Removal of area51
« Reply #14 on: January 23, 2014, 08:00:51 pm »
:(