Author Topic: OP Weapons/ suggested weapon changes.  (Read 96451 times)

Offline MrEskimoMan

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Re: OP Weapons/ suggested weapon changes.
« Reply #15 on: August 03, 2012, 05:44:15 pm »
protip : I used that new minigun a bit, mlg review :
  • Although it can 3 shot a scout, It does 10 damage to self every bullet, and shoots 10 bullets a second, meaning you can shoot for 3 seconds only without dying.
  • You can't keep it held down for the hacker speed boost thing, as it uses all your ammo on that fire range thing (I have not seen it be effective once at all)
maybe nerf the damage a bit, to props and self
#StopRuiningProphunt2K13 :)

Offline HipsterGlaceon

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Re: OP Weapons/ suggested weapon changes.
« Reply #16 on: August 19, 2012, 03:11:16 pm »
Well better post this sooner than later.
Weapon: AWPer Hand
Reason: It's just a reskin of the original rifle. The stock isn't allowed so why should it be?

Offline VoiDeD

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Re: OP Weapons/ suggested weapon changes.
« Reply #17 on: August 19, 2012, 03:21:45 pm »
The AWP should be blocked next map change, thanks.

Offline box

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Re: OP Weapons/ suggested weapon changes.
« Reply #18 on: August 20, 2012, 02:42:44 pm »
How/is this being handled officially on GM's side?

Offline HipsterGlaceon

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Re: OP Weapons/ suggested weapon changes.
« Reply #19 on: August 20, 2012, 02:48:14 pm »
GM's Prophunt hasn't been updated since MvM yet, but this is a reskin of the original. There is no reason why it shouldn't be banned.

Also, Voided, it has come to my attention from several people that have played on the GM servers that the Reserve Shooter is banned on there. Since their PH isn't updated yet, there is no official way to check at the moment, but everyone I've asked that knew said it was banned.

Offline bombs

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Re: OP Weapons/ suggested weapon changes.
« Reply #20 on: August 20, 2012, 02:54:11 pm »
RESERVE SHOOTER SO GOOD BEST WEPON EVER
« Last Edit: August 20, 2012, 03:12:33 pm by bombs »

Offline MrEskimoMan

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Re: OP Weapons/ suggested weapon changes.
« Reply #21 on: August 20, 2012, 04:41:37 pm »
reserve shooter buff pls?
#StopRuiningProphunt2K13 :)

Offline Dr.PanCakes

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Re: OP Weapons/ suggested weapon changes.
« Reply #22 on: August 21, 2012, 01:41:30 pm »
Reserve Shooter
Suggestion - Take it out = OF CORSE c:

Offline HipsterGlaceon

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Re: OP Weapons/ suggested weapon changes.
« Reply #23 on: August 22, 2012, 02:38:08 pm »
Awareness of new botkiller weapons.

The Botkiller weapons are not banned in the server, but their stock counterparts are.

List of weapons:
Strange Botkiller Stickybomb Launcher
Strange Gold Botkiller Stickybomb Launcher
Strange Botkiller Medi Gun
Strange Gold Botkiller Medi Gun
Strange Botkiller Sniper Rifle
Strange Gold Botkiller Sniper Rifle

Please take them out.

Thanks! :D

Offline VoiDeD

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Re: OP Weapons/ suggested weapon changes.
« Reply #24 on: August 22, 2012, 04:49:55 pm »
Done. Those weapons should be banned now.

Also, I hopped on GM's prophunt server, and the reserve shooter is still allowed there.

Offline box

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Re: OP Weapons/ suggested weapon changes.
« Reply #25 on: August 23, 2012, 03:39:57 pm »
Also, I hopped on GM's prophunt server, and the reserve shooter is still allowed there.

Therefore, should be allowed at SH. :)

Offline HipsterGlaceon

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Re: OP Weapons/ suggested weapon changes.
« Reply #26 on: August 24, 2012, 09:08:53 pm »
GM doesn't allow the Hitman's Heatmaker sniper rifle, we need it banned on our side too.


Edit: Wait, why do we have to follow GM's server config line by line anyway?
« Last Edit: August 24, 2012, 09:41:04 pm by HipsterGlaceon »

Offline Luvedragon

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Re: OP Weapons/ suggested weapon changes.
« Reply #27 on: August 25, 2012, 01:27:27 am »
LEIK, RESERVE SHOOTER IS TEH BEST, WE SHOULD BUFF IT MORE AND SHET.

On a more serious note, I would very much like to see the Reserve Shooter at the very least nerfed to an acceptable level. Seeing it removed would have me dancing naked on the streets yelling "Thank you God! I believe in you now!"

Ahem. Looking over the forums on GM, it seems it was nerfed to do 75% of its regular damage. Also, they seem to go mostly by what unlucky_ducky updates for their configs. Looking through both that config and the newest one that was posted, and providing I'm reading it correctly, it seems to match up;

"name"      "The Reserve Shooter"
"item_name"      "#TF_ReserveShooter"
"propername"   "1"
"damage_hunters"      "0.75"

Hopefully I'm correct in thinking this is what a nerf to a weapon is.

However, the issue of mini-crits against airborne enemies still stands. I'm just going to assume that it has yet to be taken out because it only provides those mini-crits for three seconds after being switched to the weapon, which doesn't seem like harm at first. Though, those three seconds do make quite a difference in PH, and using the Degreaser alongside the Reserve Shooter makes it easy to switch back to the weapon. Constant mini-crits on those poor props.

It would also appear our community is not the only one that wants it removed. Looking through the GM forums, seems people have been wanting it removed since, well, it was added. Really don't understand why it hasn't been yet.


Believe me, I'm all for keeping the mod as it was originally intended, especially now that this server is ranked. However, there are times when it is painfully obvious something should be changed. That is, after all, the reason the option to change things around was given. If they wanted other servers to follow exactly what they do, they would not have given anyone the choice.


And, yes, I tested the Hitman's Heatmaker in their server. It is indeed banned. It would seem that any rifle that is introduced gets banned, for the only Sniper primary available is the Huntsman.


Offline VoiDeD

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Re: OP Weapons/ suggested weapon changes.
« Reply #28 on: August 25, 2012, 08:53:14 pm »
What's interesting to note about the reserve shooter, is that we've had the damage set to 0.75 since we started.

I've banned the heatmaker.

Also, there are quite a few other weapons that the latest config you linked that differ from our version. For instance, this is the config for the Beggar's Bazooka:
Code: [Select]
"730"
{
"name" "The Beggar's Bazooka"
"item_name" "#TF_DS_DumpsterDevice"
"propername" "1"
"damage_hunters" "0.75"
}

And ours:
Code: [Select]
"730"
{
"name" "The Beggar's Bazooka"
"item_name" "#TF_DS_DumpsterDevice"
"removed_hunters" "1"
}

So we basically banned the weapon, and that other config has it enabled but at reduced damage. I'm curious to see how this is setup at GM, but I'm inclined to believe they make use of unlucky ducky's configs for the most part.

This begs questions such as: should the Cleaner's Carbine be banned? The stock SMG is, but in our config the Carbine is allowed.

Edit: Wait, why do we have to follow GM's server config line by line anyway?

Being ranked, it's more of consistency issue. Since ranks carry across GM and our server, I personally believe it's best to provide a similar playing experience here as it is there. Otherwise it would be unfair to players if they can climb the ranks higher on say, our server, than on GM.
« Last Edit: August 25, 2012, 08:55:35 pm by VoiDeD »

Offline Lucky Lucario

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Re: OP Weapons/ suggested weapon changes.
« Reply #29 on: August 26, 2012, 06:45:03 pm »
I still suggest taking the reserve shooter out.

It can kill props in two shots and is way too easy to use compared to other weapons.